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Discussion in 'Announcements' started by Gunnar, Dec 30, 2012.
Yeah a week in game development is a really long time isn't it?
video of death match gameplay omyGOOOOOOOOOOOOOD
New models sooo ugly. Modders, i count on u
Rapid Team Deathmatch gameplay. The slashing looks glitched and it seems you can go through enemies. I guess we'll have to wait for a future video/try it out for ourselves.
The archer walk is is just great, the footstep sounds are great too. It doesn't look like fall damage is in effect yet though.
Y U NO SHOW FIRE ARROWS?!?!?
It looks like Super Smash Bros. I can feel it, throwable objects, grab someone and throw him to the spikes or to a pit. Objects to interact with might make it so funny.
who is that magnificent archer we see in the video? he should get a reward for his skills. that and the fact he shot geti in his balls.
Golden hammer upgrade for builder now Geti ;)
There are randomly spawning powerups in RTDM. Like superjump, faster slash, faster arrows etc.
My biggest question, why arent there new collapsing physics?
That sounds good, might lead to alot of misguided shouts of "HAX" though.
There are new building and support physics but im not sure about collapsing.
Heres the vidoe that im talking about
You tube: http://www.youtube.com/watch?feature=player_embedded&v=Slv7_W3FLto
Dev Blog: http://devlog.kag2d.com/page/4
Well, I dont see those colapses in Rapid Deathmatch video.
I miss charge bar ;(
Well there's one big change I noticed with collapses, if there's a big mass of stone some of it will remain as stone and not turn into rubble. I can't remember them saying anything about collapsing been different though, only the support mechanics, and this is a team deathmatch video so wouldn't be surprised if the full support mechanics were even in it cos it'd mean you couldn't make as many ridiculous maps for it or some shit like that.
Collapses ARE different now, as they don't happen in columns now, and are a bit more uniform.
Wall jumping. That is all.
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