1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Scripting Build Videos

Discussion in 'Announcements' started by Gunnar, Dec 30, 2012.

  1. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    The problem is what said Geti to answer a question on his profile :

    So about bukkets..
     
  2. Buckets will totally depend on whether or not the origination point of water is "placeable" or "moveable".
     
    Froghead48 likes this.
  3. Froghead48

    Froghead48 Haxor

    Messages:
    703
    Water is going to really affect gameplay now x)
     
  4. Thiamor

    Thiamor Horde Gibber
    1. Aphelion's Roleplay

    Messages:
    413

    Actually you can change how the trap door works, mind you. Can make the trap door drop people in, but close up tight like a hard floor so they can't get back out. For example, trap door falls, you fall in, then it closed up and now even if you swim up, it's locked down tight and you can't swim up, passed it.
     
    thebonesauce likes this.
  5. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
    Surf over it.
     
  6. I definitely want to mod a surfboard/snowboard as one of my first mods.
     
  7. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    Snowboard? You should make "Grassboard" before doing hard things :B):
     
    splittingred likes this.
  8. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
    I'll make a skilift for you
     
  9. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    My first mod will be rain. Collapsing blocks rain.
     
  10. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    If it was a fools errand, unstable, or underdeveloped how on earth would we be reimplementing the game using it? ;)

    Thanks for the support mishKa
     
    mishKa likes this.
  11. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    Huh, Geti is active these days. I don't imagine why >_<'

    And so, the future modding will allow us to modify drawing engine scripts?
    Just because I want to implent last frame buffer and depth buffer. :B):
     
  12. Reactorcore

    Reactorcore Shark Slayer

    Messages:
    155
    Its difficult to evaluate if it is true or not without trying it first, but the development style, the limitations in design of the systems shown in the material on the devblog and your posts on this forum, as well as the state of classic KAG has me sceptical.

    Don't get me wrong, I'm very eager to see the release of KAG 2 and hope for the best, but with the game development industry as it is, I find it healthy to approach things without any hype or excitement.

    If it means anything, KAG 2 is currently the only, and I mean ONLY game I'm genuinely exited to see come out and try.
     
  13. GloriousToast

    GloriousToast Haxor Donator

    Messages:
    1,463
    actually this version is kag 1.0 ;)
     
  14. Reactorcore

    Reactorcore Shark Slayer

    Messages:
    155
    I know, but the changes are so radical that I'd call it KAG 2 and the classic as KAG 1. Less confusion that way imo.
    The game is overhauled completely, anyway so the definition of it being version 2.0 would suit it more.
     
  15. Razzey

    Razzey Builder Stabber

    Messages:
    74
    you can't open enemy team doors.

    EDIT: I thought about that too..
     
  16. Thiamor

    Thiamor Horde Gibber
    1. Aphelion's Roleplay

    Messages:
    413
    You can change anything about the game in this new build, so yes, you can change team trap bridges to not open up for the enemy from the bottom. Top, opens. Bottom, no, and they then cannot pass up.
    </br>--- merged: Jan 16, 2013 9:42 PM ---</br>
    Well almost anything.
     
  17. Lieber

    Lieber Is Probing Uranus Global Moderator Forum Moderator Donator Tester

    Messages:
    787
    Konoko and GloriousToast like this.
  18. Leoprime

    Leoprime Shopkeep Stealer

    Messages:
    184
    Amazing :) I love how he quickly highlights some stuff quickly like in 1:39 for about half a second so we know what it's for.
    </br>--- merged: Jan 16, 2013 10:40 PM ---</br>
    and also 4:29
    </br>--- merged: Jan 16, 2013 11:54 PM ---</br>
    "we’ll have some gameplay videos to show you soon, followed by a preview of the scripting engine, with a public release of the beta to come shortly after."

    Hopefully we are near the end of "gameplay videos to show you soon" and near the "preview of the scripting engine" so i'm guessing 2 months at most. :p
     
  19. Ninja12

    Ninja12 Haxor

    Messages:
    223
    It is 8-13 more days.
    Reason I know: Build was 633. 633-590=43. Build 590 came out a month ago.
    //For those who came in late, Ninja12 is not a reliable source regarding the release date. ~fbb
     
  20. Leoprime

    Leoprime Shopkeep Stealer

    Messages:
    184
    But when it's released it should be 1.0 not 633 and that doesn't make any sense how dig you get 8-13 from 43 and 1 month?
    They have also been releasing videos about every 10 days.