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Windows Server is not showing on the serverlist.

Discussion in 'Server Help' started by vivetas, Aug 3, 2014.

  1. vivetas

    vivetas Nooblord Donator

    Messages:
    24
    I have forwarded all the ports form my router and firewall and i can join the server ":50301".

    Ports forwarded from router and firewall:
    • 50301/udp
    • 50301/tcp
    • 50328/udp
    • 80/tcp
    • 443/tcp
    Console logs:
    Code:
    C:\Users\vivetas\KAG>echo "TO SET IP/PORT/SLOTS/PASSWORD ADD THESE COMMAND
    PARAMS: ip 127.0.0.1 port 50213 slots 32 password pass123"
    "TO SET IP/PORT/SLOTS/PASSWORD ADD THESE COMMAND PARAMS: ip 127.0.0.1 port 50213
    slots 32 password pass123"
    
    C:\Users\Ville-Veikko\KAG>KAG.exe nolauncher noautoupdate autostart Scripts/dedi
    cated_autostart.gm autoconfig Scripts/dedicated_autoconfig.gm
    Running without AutoUpdate
    PID: 144592
    Starting in directory: C:\Users\Ville-Veikko\KAG
    Changed directory to: KAG.exe
    Missing language file or wrong language file version.
    Engine (build: 1037 version: 0.95A)
    Running without Launcher
    
    ____________________________________________________NO AUTOUPDATE ______________
    ___________________________
    
    Loading library...
    Using file 'Base/Juxta.dll'
    Library loaded...
    APP GameDLLInit
    
    Game DLL initialized.
    Changing game working directory to 'KAG.exeBase/'
    Missing language file or wrong language file version.
    [17:38:31] Config loaded from 'Scripts/dedicated_autoconfig.gm'
    [17:38:31] * Config loaded from 'Scripts/config.gm'
    [17:38:31] Loading security from Base/Security/securitysetup.cfg
    [17:38:31] Loading ignorelist from Base/Security/ignorelist.cfg
    [17:38:31] Ignorelist empty.
    [17:38:31] Creating video device...
    [17:38:31] Checking driver support...
    [17:38:31] Initializing new video device...
    [17:38:31] Irrlicht Engine version 1.8.0-alpha
    [17:38:31] Microsoft Windows 7 Home Premium Edition Service Pack 1 (Build 7601)
    [17:38:31] Joystick support is enabled and 0 joystick(s) are present.
    Game version 590
    [17:38:31] Precaching files...
    Precaching files.
    [17:38:31]  ...Precaching files.
    [17:38:31] Loading config defines Scripts/defines.cfg
    [17:38:31] Creating world from file ''
    [17:38:31] Loading names from Scripts/NameGen_OldEnglish.cfg...
    [17:38:31] Server created on 0:50301
    [17:38:32] Server is identified as to the API as 130.234.176.26
    [17:38:32] Loading security from Base/Security/securitysetup.cfg
    [17:38:32] Whitelist inactive.
    [17:38:32] Loading blacklist from Base/Security/blacklist.cfg
    [17:38:32] Blacklist empty.
    [17:38:32] Loading ignorelist from Base/Security/ignorelist.cfg
    [17:38:32] Ignorelist empty.
    [17:38:32] Config file not found 'Security/seclevs.cfg'
    [17:38:32] Loading security levels from Security/seclevs.cfg...
    [17:38:32] Loading default security levels
    [17:38:32]
    [17:38:32] name = Rcon
    [17:38:32] ID = 0
    [17:38:32] users =
    [17:38:32] roles = rcon;
    [17:38:32] commands = ALL;
    [17:38:32] features = admin_color; always_change_team; ban_immunity; editor; fre
    eze_immunity; ignore_immunity; join_full; kick_immunity; map_vote; mark_any_team
    ; mark_player; mute_immunity; name_mouseover; pingkick_immunity; silent_rcon; sk
    ip_votewait; spectator; view_collapses; view_console; view_rcon;
    [17:38:32] assign =
    
    [17:38:32] name = KAG Staff
    [17:38:32] ID = 1
    [17:38:32] users =
    [17:38:32] roles = kagstaff;
    [17:38:32] commands = ban; banhost; banid; freezeid; help; kick; kickhid; kickho
    st; kickid; list; listbans; login; msg; mute; muteid; nextmap; players; restartm
    ap; swapid; unban; unbanhost; unfreezeid; unmute; unmuteid;
    [17:38:32] features = always_change_team; ban_immunity; freeze_immunity; join_fu
    ll; kick_immunity; map_vote; mark_any_team; mark_player; mute_immunity; name_mou
    seover; pingkick_immunity; skip_votewait; spectator; view_collapses; view_rcon;
    [17:38:32] assign =
    
    [17:38:32] name = Guard
    [17:38:32] ID = 2
    [17:38:32] users =
    [17:38:32] roles = guard;
    [17:38:32] commands = ban; banhost; banid; freezeid; help; kick; kickhid; kickho
    st; kickid; list; listbans; login; players; swapid; unban; unbanhost; unfreezeid
    ; unmute; unmuteid;
    [17:38:32] features = always_change_team; freeze_immunity; join_full; map_vote;
    mark_any_team; mark_player; mute_immunity; name_mouseover; pingkick_immunity; sk
    ip_votewait; spectator; view_collapses;
    [17:38:32] assign =
    
    [17:38:32] name = Normal
    [17:38:32] ID = 3
    [17:38:32] users =
    [17:38:32] roles =
    [17:38:32] commands = help; list; login;
    [17:38:32] features = map_vote; mark_player; spectator;
    [17:38:32] assign =
    
    [17:38:32] Server activated.
    [17:38:32]
    
    * GOLD SERVER OPTION ON FOR ZOMBIE FORTRESS *
    
    
    [17:38:32] Loading game rules from Rules/Zombie_Survival/gamemode.cfg...
    [17:38:32] Loaded team 0 'GUI/emblem1.png'
    [17:38:32]  Loaded team 0 class 0 'GUI/builder_icon.png'
    [17:38:32]  Loaded team 0 class 1 'GUI/archer_icon.png'
    [17:38:32]  Loaded team 0 class 2 'GUI/knight_icon.png'
    [17:38:32] Loaded team 1 'GUI/emblem2.png'
    [17:38:32] Loading blob config from Entities/Actors/Bison.cfg...
    [17:38:32] Loading blob config from Entities/Actors/Greg.cfg...
    [17:38:32] Loading blob config from Entities/Actors/Migrant.cfg...
    [17:38:32] Loading blob config from Entities/Actors/Skeleton.cfg...
    [17:38:32] Loading blob config from Entities/Actors/Wraith.cfg...
    [17:38:32] Loading blob config from Entities/Actors/Zombie.cfg...
    [17:38:32] Loading blob config from Entities/Actors/ZombieKnight.cfg...
    [17:38:32] Loading blob config from Entities/Effects/Light.cfg...
    [17:38:32] Loading blob config from Entities/Items/Boulder.cfg...
    [17:38:32] Loading blob config from Entities/Items/Crate.cfg...
    [17:38:32] Loading blob config from Entities/Items/Keg.cfg...
    [17:38:32] Loading blob config from Entities/Items/Lantern.cfg...
    [17:38:32] Loading blob config from Entities/Items/Rope.cfg...
    [17:38:32] Loading blob config from Entities/Items/TreasureChest.cfg...
    [17:38:32] Loading blob config from Entities/Managers/ZombieDirector.cfg...
    [17:38:32] Loading blob config from Entities/Rooms/CTF_Room.cfg...
    [17:38:32] Loading blob config from Entities/Rooms/FullCTF_Room.cfg...
    [17:38:32] Loading blob config from Entities/Rooms/Portal.cfg...
    [17:38:32] Loading blob config from Entities/Rooms/Sandbox_Room.cfg...
    [17:38:32] Loading blob config from Entities/Rooms/Zombie_Room.cfg...
    [17:38:32] Loading blob config from Entities/Structures/Door.cfg...
    [17:38:32] Loading blob config from Entities/Structures/Pulley.cfg...
    [17:38:32] Generating map from seed 27715; size 37500 bytes
    ................................................................................
    .........................[17:38:33] Loaded zombies default config
    [17:38:33] Config finished loading from Scripts/Server/dedicated_autostart.gm
    [17:38:33] *Match Ended*
    [17:38:36] Server variables can be changed in Base/Scripts/dedicated_autoconfig.
    gm (by default)
    [17:38:38] * vivetas connected (admin: 0 guard 0 gold 1)
    [17:38:38] Unnamed player is now known as vivetas
    [17:38:39] Team initially chosen: 0, team disabled: false
    [17:38:39] vivetas has joined Blue Team
    [17:38:42] *Match Started*
    [17:38:42] Config file not found ''
    [17:38:42] Config file not found ''
    [17:38:42] Unnamed player is now known as Noob Lord
    [17:38:42] Noob Lord has joined Blue Team
    [17:38:42] Unnamed player is now known as Noob Lord
    [17:38:42] Noob Lord has joined Blue Team
    [17:38:50] Player Noob Lord left the game (players left 2)
    [17:38:50] Player Noob Lord left the game (players left 1)
    [17:38:56] Player vivetas left the game (players left 0)
    -----------------------------------------------------------------------------
    (Noob Lord is a bot)
     
    Last edited by a moderator: Sep 21, 2015
  2. kaizokuroof

    kaizokuroof Agkubuk|'Kaizokuroof' Cilobakil, Roofpointy Global Moderator Forum Moderator Donator Tester
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    909
    Could have something to do with this, not sure what config file it's not finding?

    And you have have the correct default ports forwarded, but have you port forwarded to your correct local IP address, if you have a dynamic home setup then that IP address could have changed. You can try setting your IP to a static IP and try again. Alternative in your dedicated_autoconfig, you may have set the port to be non standard, maybe you could attach a copy of it to here so we can review it for you (Just remember to blank out your Rcon pass and any other information you might want to hide).
     
  3. vivetas

    vivetas Nooblord Donator

    Messages:
    24
    I already fixed "Config File not found" and i can also join 192.168.2.3:50301

    Here is my autoconfig:
    Code:
    global g_precache = 1; // Are resources preloaded at game start?
    global k_rendersync = 0; // Sync rendering FPS with game ticks ~ 30FPS
    global g_sort = 0; // Type of sorting in the server browser
    global g_filterplayerlower = 0; // Lower bound of players to filter on in the server browser
    global g_filterplayerupper = 100; // Upper bound of players to filter on in the server browser
    global g_filtergold = 2; // How to filter on gold (full version) servers in the server browser
    global g_filterpass = 2; // How to filter on passworded servers in the server browser
    global g_filtermode = ``; // Which gamemode to filter on in the server browser
    global m_width = 250; // Map generator width
    global m_height = 150; // Map generator height
    global m_seed = 0; // Map generator seed. Pick a random number.
    global m_generator = ``; // Map generator file config.
    global g_kickvote_percent = 51; // Percentage of players needed for a kick vote to pass.
    global g_mapvote_percent = 51; // Percentage of team players needed for a map vote to pass.
    global g_vote_time = 60; // How long (in seconds) does the voting take place.
    global g_kickvote_bantime = 30; // How long (in minutes) is the player banned after a kick vote.
    global auth_autologin = 0; // Should authentication be automatic on game start with saved password.
    global auth_login = `test`; // Portal authentication login
    global auth_remember = 0; // Portal authentication remembered
    global n_graph = 0; // Shows the network activity graph.
    global n_log = 0; // Saves the session network data to a file.
    global n_filechunk = 8192; // Max amount of file sent every packet (in bytes).
    global v_bpp = 32; // Requires v_restart to take effect.
    global v_driver = 0; // Rendering driver (0 - null, 1 - software, 2 - software+, 5 - ogl).
    global v_vsync = 0; // Vertical synchronization of video with monitor.
    global v_showfps = 0; // Show the current FPS on screen.
    global v_showminimap = 1; // Show minimap or not. Might solve performance issues.
    global g_playerlistkey = 9; // The key used for showing the players list.
    global g_screenshotkey = 115; // The key used for taking screenshots.
    global g_reportbugkey = 116; // The key used for sending screen bug reports.
    global g_tutorialkey = 112; // The key used for showing help.
    global v_postprocess = 0; // Use fullscreen post processing effects.
    global v_fastrender = 0; // Degrades visual quality for speed
    global v_smoothsprites = 0; // Uses a filter to smoothen sprite pixels
    global v_smoothmap = 0; // Uses a filter to smoothen map pixels
    global v_screenshotquality = 99; // screenshotquality 92
    global v_drawhud = 1; // v_drawhud 1
    global g_smallhud = 0; // Uses smaller HUD scaling.
    global g_fixedcamera = 1; // Uses a fixed camera on player. Disabling this makes the camera Soldat-like.
    global c_dimension_x = 1; // Width of console in percents of screen.
    global c_dimension_y = 0.9; // Height of console in percents of screen.
    global c_bgshow = 1; // Draws background of console.
    global c_fontfile = `GUI/Fonts/commodore.png`; // Sets the font file of the console.
    global c_bgcolor_a = 255; //
    global c_bgcolor_r = 11; //
    global c_bgcolor_g = 24; //
    global c_bgcolor_b = 147; //
    global c_fontcolor_a = 255; //
    global c_fontcolor_r = 109; //
    global c_fontcolor_g = 136; //
    global c_fontcolor_b = 237; //
    global c_linespacing = 1; // Space between lines in console.
    global c_indent = 1; // Left indentation of messages in console.
    global c_key = 192; // The key for opening and closing the console.
    global c_prompt = ``; // Sets the command prompt text.
    global c_history_size = 20; // Number of console commands stored in history.
    global c_halign = 2; // Horizontal alignment of console 0-left, 1-center, 2-right.
    global c_valign = 0; // Vertical alignment of console 0-top, 1-middle, 2-bottom.
    global cc_linespacing = 1; // Space between lines in console.
    global cc_indent = 8; // Left indentation of messages in console.
    global cc_key = 84; // The key for opening and closing the chat.
    global cc_key_team = 89; // The key for opening and closing the chat in team mode.
    global cc_history_size = 25; // Number of console commands stored in history.
    global cc_valign = 2; // Vertical alignment of console 0-top, 1-middle, 2-bottom.
    global cc_killfeed = 0; // Show kill feed in chat console?
    global u_transparency = 255; // Transparency of the game interface.
    global u_showtutorial = 1; // Show controls tutorial
    global u_shownames = 0; // Show team member names above head
    global u_showpremium = 0; // Show premium help
    global u_agreedterms = 0; // Agreed to terms
    global s_soundon = 1; // Determines if the sound engine starts or not. Requires restart to turn sound on/off.
    global s_volume = 1; // Sets the overall sound volume.
    global s_effects = 1; // Use sound effects or not.
    global s_system = 0; // Sets the sound system (0 autodetect;   1 DirectSound 8; 2 DirectSound;   3 Win MM; 4 ALSA; 5 Core Audio;   6 No sound.
    global n_disconnectwait = 1000; // The time to wait before truly closing the communication.
    global sv_maxplayers = 8; // Maximum number of players allowed ingame.
    global sv_enable_joinfull = 1; // If set to 1 then privileged users (join_full seclev feature) may join the server when full.
    global sv_reservedslots = 0; // Number of reserved slots (additional slots on top of the max, accessible only to privileged players).
    global sv_spectatorslots = 0; // Number of slots specifically for spectators. Set to 0 for spectators to use the same slot pool as every other player.
    global sv_ip = `0`; // Server communication IP address, this is where it listens for incoming clients. This is the IP address clients can connect to. Set to 0 for automatic detection.
    global sv_ipv6 = `0`; // Server communication IPv6 address, this is where it listens for incoming clients. This is the IPv6 address bound for anything but game traffic (currently). Set to 0 for automatic detection.
    global sv_register = 1; // Whether or not to register this server with the master list.  You likely only want this set to 0 if this is a firewalled private server.
    global sv_preferAF = 0; // Server AF preference for whether clients connect using IPv4 or IPv6. Set to 0 for clients to use whichever performs better when both are available
    global sv_enableIPv6 = 1; // Whether to use IPv6 globally. Set to 0 to disable IPv6 globally including for API calls (NOT RECOMMENDED!).
    global sv_port = 50301; // Server communication port, this is where it listens for incoming clients. Remember to open this port in your firewall.
    global cl_port = 50328; // Client communication port.
    global sv_password = ``; // Sets the server password.
    global sv_rconpassword = ``; // Sets the server remote console password.
    global sv_require_auth = 1; // If set to 1 server checks client authentication via master server.
    global disable_seclevoutput = 0; // If set to 1 then loading seclevs will not print them out.
    global sv_gold_only = 1; // If set to 1 only premium account players can join (aka Gold Server).
    global sv_allow_globals_mods = 0; // If set to 1 global KAG moderators and admins can kick/ban players on server.
    global sv_deltapos_modifier = 1; // Controls the threshold for delta packet updating. Value higher than 1 will reduce bandwidth, lower increase.
    global sv_compression = 1; // Compress network data or not. Disabling compression may improve performance. DO NOT change this while running the server!
    global sv_fastdeltas = 0; // Faster deltas mean less CPU intensive but more bandwidth used.
    global cl_name = ``; // Sets the players name.
    global cl_clantag = ``; // Sets the players clan name.
    global cl_classnum = 0; // Sets the players class number.
    global cl_team = 0; // Sets the players team number.
    global cl_sex = 0; //
    global cl_head = 255; //
    global cl_hat = 0; //
    global cl_joinaddress = `127.0.0.1:50301`; // Client only! Join address for the GUI box in menu.
    global cl_password = ``; // GUI: Join password.
    global sv_maxping = 450; // Max ping allowed on server after which player is kicked. Large ping players will slow down server.
    global sv_maxping_warnings = 200000; // Because of ping spikes, warnings are issued if a player has ping over max number.
    global sv_maxhack_warnings = 2147483647; // Maximum amount of warnings where server thinks player is hacking.
    global sv_alloweditor = 1; // If set to 1 players that have RCON can start map editor on server
    global sv_name = `Vivetas's Test Server`; // Sets the server name displayed in server browser.
    global sv_info = `4nooblords`; // Sets the server info displayed in server browser.
    global auth_key = ``; // Unlock key
    print(`Config loaded from 'Scripts/dedicated_autoconfig.gm'`);
    //EDIT by Furai: Surrounded the block of text with code for readability purposes.
     
    Last edited by a moderator: Sep 21, 2015
  4. miniu

    miniu Bison Rider

    Messages:
    765
    Give IP to friend and tell us if your friend can join by connect to.
     
  5. i need this
     
  6. Furai

    Furai THD Team THD Team Administrator

    Messages:
    3,119
    I should actually warn you for necroposting. I'm going to refrain from doing this at this time as I feel merciful today's morning.

    What is your actual problem? What do you need? Why did you post here?
     
  7. I just need help getting my server to the master server list
    it did before on my dads pc before it get reinstalled
    then i had to do everything again
    but i dont even remember How it showed up there. as you can see i'm on it right now