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Spike Properties

Discussion in 'Suggestions & Ideas' started by Duplolas, Jan 23, 2014.

?

Of these answers, what would you like to see happen?

  1. Allow spikes to be placed with the option to use either stone or wood spike placement properties

    5 vote(s)
    50.0%
  2. Gives spikes a buff to extend and retract faster when on stone

    3 vote(s)
    30.0%
  3. Do nothing

    2 vote(s)
    20.0%
Mods: Rainbows
  1. I'm talking about having no delay. Not talking about not retracting at all.
    --- Double Post Merged, Jan 25, 2014 ---
    I'm talking about having no delay. Not talking about not retracting at all.
     
  2. Trumbles

    Trumbles Bison Rider

    Messages:
    458
    That's not what he's proposing though.. He's saying that spikes should have a spacebar function to make them act as dirtspikes on stone.
     
  3. @Trumbles
     
  4. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Making too many solutions is just as bad as having none.

    What problems does his fix bring into the game?

    Think about that, and then think that what he wants is already able to be accomplished, and you will see his fix is not worth it, as it brings in risks while adding in nothing at all, as what he proposed is already a thing as Trumbles posted.
     
  5. Duplolas

    Duplolas So Sad

    Messages:
    917
    Im confused at this point. Are you in favor of my idea (which of the two) or not?
     
  6. ShnitzelKiller

    ShnitzelKiller Haxor

    Messages:
    590
    I know this is an oldish thread, but I don't visit this subforum. I actually think it's necessary to buff spikes as they are right now. 99% of traps that aren't built by pros with super clever designs are piss easy to break out of, mostly because spikes do like 1 damage per two seconds, and only after they come out. Basically, there needs to be a happy medium between ridiculously overpowered saw traps and ridiculously underpowered spike traps.

    If we're gonna keep the retractable functionality, the best thing to do would be to make them react like the old team bridges. As far as the enemy is concerned, those bridges are empty space. Similarly, team spikes should always hurt the enemy as if they were always out.
     
    wilpin7 likes this.
  7. wilpin7

    wilpin7 Lewd~ Donator
    1. KAG Competitive League

    Messages:
    153
    The problem with most spike traps is that anyone, even this little nooblet on your team with a 1/29 kdr can escape a damn spike trap, the most efficient way is to put wooden platforms keeping the knight/archer/builder to get out of the trap, alive. From what I've seen now people are replacing the good ol' spike trap with saw traps, when you get to the point where tree-destroying material is better then hearth-piercing spikes you really have gone too far, spikes needs a buff, should it be in the damage it does (not safe for teamates) or if it should always stay up (better solution (exept if your knights doesn't like to jump off towers to get impaled on spikes) that said, why the heck are saws so effective at butchering knights :(
     
    BlueLuigi likes this.
  8. Metaphoenix

    Metaphoenix Shark Slayer

    Messages:
    46
    Secretly, spikes can kill the entire knight trains hugging your tower walls if dropped on top of them.
     
    BlueLuigi likes this.
  9. Trumbles

    Trumbles Bison Rider

    Messages:
    458
    Noooo, don't tell them that! =P
     
    BlueLuigi likes this.
  10. Duplolas

    Duplolas So Sad

    Messages:
    917
    @Galen

    Could you create a poll for this thread?

    Poll Question: Of these answers, what would you like to see happen?

    Allow spikes to be placed with the option to use either stone or wood spike placement properties

    Gives spikes a buff to extend and retract faster when on stone

    Do nothing

    Thanks in advanced.
     
  11. Galen

    Galen Haxor Staff Alumni Donator

    Messages:
    1,262
    Pizza and Duplolas like this.
Mods: Rainbows