Oh it can. Don't underestimate the power of words. Similarly, just like any other creative product, games can inspire behaviour, which is what this discussion is about, not as to whether cooperative or competetive games are superior. It is true, a human player is much more complex and interesting to play against as an opponent than what AI can ever hope to achieve. That aspect of chaos and randomness that a human player brings to the gameplay is difficult to simulate artificially, not to mention that when you're playing against a human, you have the feeling of equality, consistency and fairness as opposed to playing against AI which essentially lacks the weaknesses and can possibly even cheat, making the game feel unfair and futile. Among all that is also the social interaction and emotions that AI can't provide as a human could. I get it, humans are fun to play with. But the whole aspect of setting them up into a competetively hostile situation is what sucks about it. It generates the negative behaviour and that leaks into the culture. I'm not sure how, but maybe there is a way to make a competetive game, but have it designed in a very clever way that doesn't cause these negative cultural side-effects, but still involve doing the fun actions and gameplay you get from human-vs-human interactions. I haven't researched into this, so I've got nothing for now. But I do know that cooperative games will work.