Updated 9/12/2017 I have some suggestion regarding tiles and blobs spawning from png map - please move existing tiles like dirt, castle, and wood to a script. (so they are not hard coded) - please move existing liquid tiles like water to a script. (so they are not hard coded) - please make alpha pixels and opaque pixels works together. - please split up tile loading blob loading, tile offsets, and tile behavior into separate scripts. - please add colors for all background, rotations, and teams - please change SColors to u32's and change if statements to switch statements (this will make it easier to read and expand the code) this is another suggestion for modding but I think it would be nice because it would be easy to adapt existing code to and wouldn't break anything if implemented correctly.