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Important Suggestions

Discussion in 'Groups' started by bunnie, May 19, 2015.

  1. Chrispin

    Chrispin KAG Guard Tester

    Messages:
    380
    @king-george

    Very good job with the character sprites! Definitely looks like a ZWizard lol. Although this would be an odd spell for the wizard class, I love the idea. I can give it to the wizard temporarily until we have necromancers (which could use this spell as an alternative to heal/revive?). As a slight tweak, maybe I could add an alternate fire that allows you to res teammates as these super-strong zombies.

    No shielding sounds reasonable, but one thing is that these guys will need to compete with ranged attacks and teleports. They need a LOT of mobility. Maybe right click can allow you to charge up a long-leap or something
     
    Last edited: Jun 10, 2015
  2. Thiamor

    Thiamor Horde Gibber
    1. Aphelion's Roleplay

    Messages:
    413
    Another alternative to heal and revive is cursing your allies with zombie so when they die their body explodes and they are turned into a zombie they play as until they die or get revived normally. Healing when a zombie hurts you instead.
     
  3. king-george

    king-george Haxor Staff Alumni Tester

    Messages:
    284
    Good idea's both. Right, so I guess I will continue the sprites.

    And yeah, I was thinking it should be a Necromancer spell.
     
  4. nkChehov

    nkChehov Ballista Bolt Thrower
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    172
    Was playing on your server yesterday and caught myself thinking: how about to make different classes, as example, dd|tank|support mages - this will make play more comfortable (12 spells too much, for such fast gameplay) + (maybe main), there will be more teamplay.
     
  5. bunnie

    bunnie Haxor Tester

    Messages:
    1,319
    Yeah we're thinking about it. We was talking on chrispin about supporting class (healing, reviving, barrier, etc) and other classes.
     
  6. Chrispin

    Chrispin KAG Guard Tester

    Messages:
    380
    You won't find classes that are dedicated to being support, because:
    1.) they would be useless by themselves
    2.) they would inherently be overpowered in large groups

    They can be better at supporting, but every class should be able to fight in some way.

    I agree though, the amount of spells we have just for the wizard right now is borderline too much. I just need to add a few map-altering spells (for digging and building), and maybe invisibility and I swear I'm done haha.

    Still worried about that server "crashing" bug going around @wormy. Any information you know about that would be great, because I'm wondering if it's due to the latest WW update. It's also slowing down progress to say the least.
     
  7. bunnie

    bunnie Haxor Tester

    Messages:
    1,319
    blame Geti, it's his fault
    And you can blame JRGP for the host. I'm changing to a new vps in a month tho, 6 servers for 22 dollars :-D (this probably means 2 WW servers, 2 fun ctf, 2 different gamemodes like tdm/tth, whatever)
     
  8. daskew87

    daskew87 Legendary corpse humper Donator

    Messages:
    447
    Heya, I got back into playing in the last few days and I have to say I love the quick-key thing. It makes it very easy to locate the exact spells you need and after a bit of learning I really like it.

    SUGGESTION: Nerf the zombies.

    WHY?

    Quite often it's not a problem because most people don't tend to spam them. But when someone does, the enemy team basically has to try to ignore them, as killing them takes a very long time (something like 7 shots from the normal blaster to kill just one and make sure it doesn't rise up) THIS IS INSANE!!! WTF!!! lol

    I wouldn't mind if you hit them twice to make them fall down, and then once more to finish the corpse off. But at the moment you have to spend a minute killing 3 zombies.

    Extra non-essential commentary
    Also if the zombies are in bigger groups (+6) it can take MUCH MUCH longer and also somewhat impossible as we know after you knock one down another couple of live ones will stand infront of it and then by the time you've knocked them down, the first one has risen again etc - if the enemy team spends just a little time spamming say 10 zombies in a particular area, there is no chance of anyone clearing it up, because the numbers are way too much.
     
    Last edited: Jun 15, 2015
  9. LordCthulhu

    LordCthulhu Catapult Fodder
    1. Wizard Wars

    Messages:
    0
    Hey, this is GreatestKracken from the server. I won't go into all I said here right now, just wanted to remind Chrispin of what I said.
     
  10. Chrispin

    Chrispin KAG Guard Tester

    Messages:
    380
    The beauty of counter spell killing zombies now is that the more there are in a single group, the easier they are to clear, haha. I think the zombies are pretty balanced now actually. I would say they are almost too easy to take out, but good for dealing small amounts of practically unavoidable damage. They can also force an enemy to move or use a bunch of mana.