Well personally I am not bothered by inexperienced players but I think the issue doesn't stem from either the players or a lack of tutorial (though a tutorial would be great), but rather the game itself. KAG has just a shittonne of really unintuitive mechanics and random glitches we call mechanics. Look at notch climbing and the types of buildings it encourages. Ground level doors make perfect sense, making door notches doesn't at all. When was the last time you saw a fantasy game or show where they built half doors alternating with stone blocks? How do Acavado spikes even work, logically speaking. Why does holding a bomb and shielding up make you fly through the air? Why is drawbridge boosting a thing? I could give you a million examples. This doesn't have anything to do with realism or anything like that, it's just that so much of KAG makes no fucking sense. How are new players suppose to catch on to all this dumb shit right away? Especially when they get immediately yelled at or banned as soon as they try to do anything.