I think back to when SNES and Genesis (Megadrive) was supreme. I had both, but really only bought games for my SNES. I had Sega Channel, a monthly subscription based cartridge that plugged into your cable service, and every month you got a ton of new games to play. God, it was a blast... I remember back in the day when gaming standards were all over the place. A vampire hunter using a whip, fighting Death himself (who takes his orders from Dracula) was the norm. Anyone remember Toejam & Earl? An AMAZING little gem of a Genesis co-op game where you play as two aliens trying to rebuild their crashed ship to get off Earth and back to Funkitron. Megaman went from being a fun little blue robot shooting hilariously named robots into some super serious bullshit... Prime example. Banjo-Kazooie! I know you guys remember Banjo-Kazooie... It went from being one of the most fun games I've ever played on the Nintendo 64 to a shitty car-building game (Nuts & Bolts) when Microsoft bought them out. Games nowadays are far too focused on the real, far too focused on world wars and shooting and being the same fucking game over and over and over... Why are developers so afraid to take any risks nowadays? Why is it that the fun I remember having as a kid had completely disappeared? KAG is the only game I've played in recent memory that has brought back that feeling of wonderment and balls to the wall fun I had as a kid... It really seems that the only hope we have as gamers are creative, independent developers who aren't afraid to take chances... Thoughts?