1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Traps are really pointless if you think about it...

Discussion in 'Builder' started by amgtree, Mar 8, 2015.

  1. TheDirtySwine

    TheDirtySwine Bison Rider Staff Alumni Donator

    Messages:
    818
    Traps that are underground are useless and a waste of time imo. Any blocks being dug are a lot of time wasted that could've been spent on placing blocks.
     
  2. Auburn

    Auburn Prepare Yourself! Forum Moderator Staff Alumni Donator Tester
    1. SharSharShar - [SHARK]

    Messages:
    734
    Traps are actually more useful than you think. When an enemy approaches a trap, that trap is a place that they can't go without dying, thus, limiting their mobility. If you're engaging enemies near a friendly trap, it's also pretty easy to get slashed into one, finishing you off.
     
    ThE_HeRo likes this.
  3. Jackard

    Jackard Base Burner

    Messages:
    852
    [​IMG]
     
    8x likes this.
  4. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    A lot of traps just interact poorly with any explosive however and can either be disabled by only a few, or can be even turned against your team with a few, at worst case some can create an easier way into the base by such methods.

    A good example is the one Jackard just posted, if that wasn't bedrock and was stone, a good keg could cause mayhem there.
     
    SirDangalang, Pizza and heX_ like this.
  5. amgtree

    amgtree Bison Rider

    Messages:
    482
    Yea, but a keg could still allow them to set up shop there

    edit:
    Actually a enemy builder could jump down there, block the 2 wide gap above the stone doors, and mine the spikes out. So 1 builder could easily destroy this trap and make a home out of it
     
  6. Jackard

    Jackard Base Burner

    Messages:
    852
    amgtree, you dont seem to realize that all traps are impractical and easy to disarm, so "oh this would be so easy to break" is not ever worth mentioning
     
    8x likes this.
  7. amgtree

    amgtree Bison Rider

    Messages:
    482
    What I meant is that this trap could be still turned against your team. I know they can't really get past the bedrock, but it can be made into a little builder base.

    If I was just going to mention how it can be easily disarmed I would of said something along the lines of a builder running up and spamming wood blocks everywhere.
     
  8. Jackard

    Jackard Base Burner

    Messages:
    852
    thats exactly what happened too

    again - every trap is like that, making them is always stupid and never worth your time or effort, unless its funny
     
    Last edited: Apr 27, 2015
  9. heX_

    heX_ Shark Slayer

    Messages:
    207
    That's not entirely true. the one you posted uses way too many trap blocks which is just dangerous. Always use as few trap blocks as possible imo (it's a waste of stone as well as being a liability. A good trap can be dismantled fairly easily when it had been rendered useless. Also there's almost never a reason to chain trap blocks together with no spacing between them.
     
    Corpsey and blackjoker77777 like this.
  10. Jackard

    Jackard Base Burner

    Messages:
    852
    Lol thanks for the info sir, I was unaware

    [​IMG]
     
  11. heX_

    heX_ Shark Slayer

    Messages:
    207
    Ah, you're one of THOSE people.
     
  12. Jackard

    Jackard Base Burner

    Messages:
    852
    If you had been paying the slightest bit of attention to the thread you would have already known none of this is intended for serious critique because all traps are inherently retarded badmoves

    too much stone? laffo who the fuck cares

    traps have been useless ever since we stopped playing classic, welcome to the conversation
     
    Last edited: Apr 27, 2015
    AmestriStephen and Blue_Tiger like this.
  13. heX_

    heX_ Shark Slayer

    Messages:
    207
    I'm going to refer you to my post prior to this one and leave it at that. :rollseyes:
     
  14. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    So I guess the real conversation should be how to make traps useful, or what mechanics would need to be added/changed to do so.

    Then we can have a long discussion about why it's not worth it and no one cares.
     
    sj67 likes this.
  15. makmoud98

    makmoud98 You are already DEAD Forum Moderator Staff Alumni Tester

    Messages:
    586
    what if traps sort of sucked up players like vacuum when they got close. I'm sure there can be a way to balance it.
     
    ParaLogia likes this.
  16. Jackard

    Jackard Base Burner

    Messages:
    852
    remove knight gliding, bomb arrows, kegs, and disabling enemy objects
     
  17. ShnitzelKiller

    ShnitzelKiller Haxor

    Messages:
    590
    Just remove the knight's ability to get a glide boost off of trap blocks. You can literally float across a chasm bridged only by enemy trap blocks.
     
  18. Verzuvius

    Verzuvius Shark Slayer

    Messages:
    545
    [​IMG]

    #neverusetrapblocks #traps4pros #stupidthreads
     
    Jackard likes this.
  19. amgtree

    amgtree Bison Rider

    Messages:
    482
    all I see in that picture are knights getting past this "trap"
    or I just don't get the joke
     
    TBA_LordKnight likes this.
  20. Verzuvius

    Verzuvius Shark Slayer

    Messages:
    545
    It's not a joke. The trap was super effective! And that knight who past it was bomb jumping and got support with an arrow ladder. I got many kills and it was a glorious moment, "snrfl". :QQ:
     
    Blue_Tiger likes this.