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Discussion in 'General Discussion' started by mcrifel, Mar 24, 2017.
So true... time to make fire arrows cost 40 coins too!
kegs should be free because all you do is sit with them for 10 minutes then give them to the enemy
We are talking about unpopular opinions, not about common facts.
Cluck is a good clan
I like unshieldable mines.
You should be able to turn saws, just like platforms, so you can efficiently use them as weapons. Furthermore, every time a player complains about "lags", "ping" or whatnot after losing a fight, they should shrink half their size, hence having half the amount of lives, dealing half the amount of damage, their writing in chat is half the sitze etc.
smooth shader is actually good
smooth shader is actually good
I think the archer grappling reload time should be increases, because right now they (me included) can just spam that thing and cross the map in like 2 seconds
The difference between the two is that one is simply mind games and the other is just an archer hanging off just for kicks. (Its possible they were actually just swinging doing nothing, but every time I see that term I think of the positioning needed to get off slashes)
You shouldn't have to switch class just to hunt someone down, the map should give you a fair chance of killing an enemy and needing a next-map vote to get around this isn't suitable. That being said, I do believe some of the maps are also too compact for archers to play and not get obliterated. In brief, I don't believe that you should have to resort to changing classes, waiting or voting for a next map just to get around a camping archer.
- Open water maps that can support the Longboat are the best maps
It's not really unpopular opinion, maps that only has a small-average lake size are practically unplayable in CTF, and nearly always end up in a siege spam stalemate.
TTH doesn't really have this problem, because the maps are larger, often have alternative paths or more than one lake, so boats have a better potential. In most CTF water maps towers will be so tall you can demolish/steal a boat in seconds.
Then the creation of Warboats with the unused Warboat Doors and boats with canopies must be done! NOW IS THE TIME PEOPLE. LET THE CANOPIES RISEEE
I don't like :
*The knight frozen shield animation which happens right as a knight slashes.
*Jabs becoming irrelevant due to 1 hit stuns on shields, yes it prevents jab spammers, but this just made way for slash spamming, that to me is a thing. I have had knights repeatedly slashing my block after block leaving no leeway for breathers to even counter their attacks.
* varying velocity frequency of bomb jumps.
* I also disapprove of slashing through shields by angling ones slash in an obscure direction.
I think the knight class needs to be completely reworked.
~which is why I am primarily builder these days
A bit late, but I think that classic zombie mode is better than the zombie mod and that the new Greg is better than the classic Greg
I'd prefer both, the Greg flies around way high up above it's target, stomps. If the stomp fails, GRAB THEM AND DROP. If they somehow survive the drop, repeat until they dead. Makes the Greg dangerous and more useful to the Zombie hordes. Stomp into the ceilings to let the rest of the Zombies enter, or grab the Zombie friends and fly them to the puny Humans' tall towers!
An opinion I've been ruminating on for a while now: most people, the KAG community being a prime example, don't actually have a frigging idea of what they want---just what they currently (i.e. at the time of asking) don't like.
Not that I don't love you guys dearly, but honestly sometimes it's like herding cats.
dude, don't tell me about it. i worked on the voting system. it's a never ending steam of OGM I GOT GRIFED/KIKED PLES FIX VOTING
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