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WAR Mode, Full KAG and the fairly immediate future

Discussion in 'Announcements' started by Geti, Sep 9, 2012.

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  1. Voxxitronic

    Voxxitronic It's an adjective Donator

    Messages:
    46
    I want it. I want it right now.


    With all these scripted things, maybe I can make VKA a reality. :migrant:
    As people have said before, there has been a noticeable lack of players online since the updates stopped coming. This should bring back not only all the players that stopped, but some brilliant modders, strategists, and cool people (Not that we don't have plenty of those already). When this update comes out, I want flight through the means of sails and ropes. That will literally be the thing I do before anything else. That, and make Shad blocks. :shad:
     
  2. FlameHaze3

    FlameHaze3 Shark Slayer

    Messages:
    271
    Every time you ask when it will be out, we have to wait a week longer, thats how these things work.
    Still looking forward to this patch!
    Also, LOL at "no wind eh?" from Shad. Was amusing.
     
  3. Sirpixelot

    Sirpixelot Base Burner
    1. Aphelion's Roleplay

    Messages:
    776
    There should always be wind... or just have steamboats. :|
     
    KnightGabe13 likes this.
  4. amgtree

    amgtree Haxor

    Messages:
    482
    I actually when i first start kag forums i suggested a glider class.
     
    Kouji likes this.
  5. palmito

    palmito Shopkeep Stealer

    Messages:
    139
    Very Very good!!!!!! :p
     
  6. Daffadork

    Daffadork Builder Stabber

    Messages:
    2
    What will the new name be? something like King Arthur's war? Or king Arthur's land?
     
  7. KnightGabe13

    KnightGabe13 Arsonist

    Messages:
    416
    We wouldn't need a class for it. Just mod a shop so we can have Da Vinci Gliders.
    Naturally, only knights can ride them, featherweight as they are.
    [​IMG]
     
    Froghead48, Cadbury and Jim_Dale like this.
  8. Jim_Dale

    Jim_Dale Arsonist

    Messages:
    291
    Intended batman reference?
    You know, cause Knights can ride the gliders, and the gliders look like bats.
    Especially the shadow behind it.
    Yeah.
     
    FuzzyBlueBaron likes this.
  9. jimbo_funny

    jimbo_funny Catapult Fodder

    Messages:
    13
    of then was rush in next update people would die of hunger so rush is going be a dead art or take all food were then but basic going give you lest builler lest builing and food :3
     
  10. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    You won't really be able to rush without a boat. You'll drown in the lake.
     
    allknowingfrog likes this.
  11. Chaos-Knight

    Chaos-Knight Bison Rider

    Messages:
    100
    So the main island is not even in bombjumping distance?!
     
  12. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    You're dependent on your home port for coins and imports, so unless you find a way to optimise your economy and research to rush the island, outcompete any of the other team also rushing the island, set up infrastructure allowing spawning and farming there and do this while somehow stealing the enemies ability to tech siege (in other words, unless you're an utterly fantastic team), a non-rushing enemy will have better tech than you (since they had more time and energy spent farming for spawns tech and materials) and will then be able to compete with you for mid with a stronger arsenal.

    The trick is going to be in balancing the timing so both turtling and rushing handicap you slightly, so the best way to go is fighting over the middle island after teching and farming sufficiently.

    Yes, funnily enough we do want the game to allow more than just one play style ;) we needed to artificially prevent rushing in classic because without a tech tree, even if you cant just spawn as military classes you can get an armoury up in 30s and be at the enemy's base in a minute. With techs and more resource dependence (as well as a deep body of water in your way) there's going to be a little more thinking required to execute an effective rush than E->Knight -> hold WD -> spam attack to flag -> WA -> cap -> 2 5 2 5

    I spoke with Contrary at some length about this last night. Essentially, you get a bonus from staying home (easy access to technology, the ability to export anything, spawning without having to construct quarters for every unit or farming food, pre-built defences...) but you also get a bonus from rushing (more materials at centre, early set-up letting you get some walls in place to prevent them rocking up in a dingy like you did, and so on). This means that:
    • Expanding to mid too early (without sufficient tech and material build up) means you can't get a strong enough foothold there - without military (-> ability to repel attackers) or masonry (-> ability for your walls to stand up to siege at all) or enough wood to build quarters (to spawn and heal your units), your frontier will be very fragile, and you won't be able to put the materials at mid to any proper use, and you'll likely get pushed back.
    • Expanding to mid too late (once the enemy have set up a good fort there and have had sufficient time to get their tech in place to use the materials) means that you won't be able to stand against them when they push against you, and will have a hard time breaking their guard, due to their material advantage after holding the ground for so long.
    The game balances more like an RTS than like current KAG, which is both good and bad. I'm sure we'll have to do a few balance patches once it's through the door either way ;)

    On the subject of tutorials, they're something we'll likely be working on a little later (SirSalami in particular is very keen to work on them), but the community are good at educating anyone who wants to learn in a matter of hours as it stands. It's the people ingame asking "how to shield?" that a tutorial just will not help, unless we make it mandatory.
     
  13. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Just as an addendum: rofl you think you'll be able to play knight with bombs in the first few minutes of a War game. How quaint ;)
     
  14. The_Khan

    The_Khan Bison Rider

    Messages:
    757
    I find that on a map with one island I can make it to the middle as a builder with half a heart left.
     
  15. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    But what will you do there? You don't have any tech. You can't really do much but maybe place up a few wooden walls and be a hinderance for your team.
     
  16. The_Khan

    The_Khan Bison Rider

    Messages:
    757
    That's not what I meant, I meant it is possible to get to the middle island without dieing.

    Also, Geti. I think you miss understood about the collapsing. If a building is built angled to the left it's just drop straight down. Will this still the same in the new build or will it fall accordingly to which side most of the weight is?
     
  17. FuzzyBlueBaron

    FuzzyBlueBaron Warm, Caring, Benign, Good and Kind Philanthrope Global Moderator Forum Moderator Donator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    2,508
    That might be possible in the smaller maps that you play on atm, but when Geti talks about 'boats needed for crossing sea', he really means what he says --> the big, blue, wet thing on both sides of the middle island will be big enough that anyone wanting to cross will require a boat. ;)
     
  18. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    I think you misunderstood: in current KAG there is a bug where it falls more to one side than the other. It will not fall accordingly to which side the most weight is because we aren't going to do a soft-body architechtural physics simulation through the building, i'm afraid. MM posted a video of how the blocks fall on the youtube recently, look there.

    Re: Crossing the sea - as FBB says, with the default maps you'll need a boat. No you wont be able to bomb jump, no you wont be able to catapult, no you won't be able to insert-hare-brained-scheme-here. Technically you'll need either a boat or an airship, but that's enough spoilers for today.
     
    Gamerbro, Adelarth and FuzzyBlueBaron like this.
  19. WalterWulf007

    WalterWulf007 Base Burner

    Messages:
    4
  20. Nefrylion

    Nefrylion Shopkeep Stealer

    Messages:
    40
    like in World of Warcraft? or Warcraft Zeppelin? with Goblins? xD
     
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