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[WIP] Albionian Pack

Discussion in 'Texture Packs' started by mishKa, Jul 26, 2012.

  1. mishKa

    mishKa Mayo for everybody. ┗┃・ ■ ・┃┛ Donator

    Messages:
    163
    Info
    This pack will be focused to the zombie fortress mode. (Though it will work in free-ctf, premium-ctf and war mode very well.)
    Since I have the zombie fortress in mind, I'll be doing wildlife, alien monsters and whatnot to populate the world.

    Alpha Release 10a1
    [​IMG]
    Whats done
    • world tiles almost complete like 90% done.
    • trees
    • most workshops
    • some items (bombs, kegs, custom items)
    • class sprites
    • two monsters
    • water
    • skygradient (yellowish-green)
    To do list
    • world tiles (dirt)
    • some structure sprites
    • monsters, animals, insects
    • different heads
    • sound files (probably?)
    • lots of misc sprites.
    I think I'm at the point in which I'd really like some input from the community, it would help a great deal in building and finishing this pack. So what I'd like you to do is to throw me with bunch of ideas. Like what kind of monsters or animals would fit in this otherworldly planet or what kind of clothing would the players wear.

    Anyhow here's some screenshots of the progress I've done.

    Screenshots:
    [​IMG]
    Nice balcony with a rather large flower.

    [​IMG]
    Ancient shrine.

    [​IMG]
    The jungle has other inhabitants too.

    EDIT; Oops posted in the wrong section. Sorry mods.
     
    Gurin, Grindle, rocker2 and 26 others like this.
  2. ArtemNaumov

    ArtemNaumov Builder Stabber

    Messages:
    22
    Looks really promising. I'll wait until it will be finished. Also, I saw other pixel arts of yours, you're great, mishKa.
     
    thegoodone likes this.
  3. FlamingDragon96

    FlamingDragon96 Shark Slayer

    Messages:
    407
    I can't wait for this to be released, there really hasn't been a texture pack around that overhauls the entire thing. Different character sprites, finally!
     
  4. ArtemNaumov

    ArtemNaumov Builder Stabber

    Messages:
    22
    Hehe, yush. :) Also, I hope that we'll see so much more awesome stuff, when KAG's community will grow up much and much more.
    </br>--- merged: Jul 26, 2012 5:39 PM ---</br>
    Oh! That huge flower at first screenshot, what it was before, originally? :huh?:
     
  5. FlamingDragon96

    FlamingDragon96 Shark Slayer

    Messages:
    407
    The KAG trees have different parts, there's the tree stump, the tree top, and a few tree forks. My guess is that the flower is one of the tree forks.
     
  6. ParaLogia

    ParaLogia tired Administrator Global Moderator Forum Moderator Tester Official Server Admin

    Messages:
    1,133
    But did you have to make them naked?
     
  7. FlamingDragon96

    FlamingDragon96 Shark Slayer

    Messages:
    407
    Maybe each head has different armors... mishKa, you should try that again since now you have your own sprite to mess around with.
     
  8. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
    F.... F.... Fan... FANTASTIC.
     
  9. Cerbercre

    Cerbercre Brolord 弟兄主 Donator
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    204
    Oh my, very nice :D
     
  10. christopher2643

    christopher2643 Tree Planter
    1. Delta Force - Delta

    Messages:
    36
    Can som1 help me? Everytime I download a player skin, it doesnt show in-game. I notice the male and female skins are the original kind. But the ones ive replaced such as Archer1 and Archer2 etc... show up how they are supposed to, but how do i make them appear in-game.
    P.S: Yes i am a new player e-e.
     
  11. Cerbercre

    Cerbercre Brolord 弟兄主 Donator
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    204
    You should just rename them what they were before
    knightMale
    knightFemale
    archerMale
    Ect. and they should appear if ur doing the skins.

    Edit: They should go in KAG>Base> Sprites and just name and replace.
    Also make sure you make a backup folder of the sprites and stuff you mess with incase you need a fresh start
     
  12. christopher2643

    christopher2643 Tree Planter
    1. Delta Force - Delta

    Messages:
    36
    They are the WW1 skins, I didnt see any skins called knightMale etc in the pack either, do I just copy the Archer1 Archer2 etc... names to the knightMale etc??
     
  13. FlamingDragon96

    FlamingDragon96 Shark Slayer

    Messages:
    407
    If they're named in the pack Archer1 and Archer2 then take the one that looks male and rename it to archerMale, then drag it to your KAG thing. Same with female but only archerFemale.
     
  14. christopher2643

    christopher2643 Tree Planter
    1. Delta Force - Delta

    Messages:
    36
    I did that, nothing happened, i notice the PNG images for the ones i want to replace with the WW1 textures are also in a different layout style
     
  15. mishKa

    mishKa Mayo for everybody. ┗┃・ ■ ・┃┛ Donator

    Messages:
    163
    All the classes are now done (or the base) and I think they turned out fine.
    Females are one pixel shorter than males.
    Builders have a scythe, which they can use to mine or chop.
    Knight still needs a shield, which will probably be wooden and oval shaped.
    World tiles are now 98% done, only bedrock tiles need to be changed.
    Gold is now purple crystals.

    [​IMG]
    Builder chopping a tree down.

    [​IMG]
    An archer shooting from top of the tower.


    Replies:
    Wow thanks!:)

    Yeah, I'll try my best, started fleshing more items in as well.

    Of course they will be naked so it's extremely easy to play team vs team games. (I just haven't decided what kind of clothing they'll wear)
    Hmm maybe, but I don't think it will work as I would like it to.
    Please take this into a new thread or the old WW1 sprite thread, this has nothing to do with this pack or me.
     
  16. Miggles

    Miggles Shark Slayer

    Messages:
    92
    I really love the quirkiness of this! It's very different, but not exceptionally odd. I can't wait to try it!
     
  17. mishKa

    mishKa Mayo for everybody. ┗┃・ ■ ・┃┛ Donator

    Messages:
    163
    Heh thanks!:) I'll probably release it after i've done all the skins and basic shops.

    I've changed the warriors hat/helmet and added a leather vest. v_< I'm not sure if the blue tint is enough though.
    [​IMG]

    [​IMG]
    One of the custom mobs I've done.
    [​IMG]
    Table and a stool.
     
    Clost and FlamingDragon96 like this.
  18. Clost

    Clost Arsonist

    Messages:
    78
    This pack is pretty original. I'll surely download it. Will you make custom heads with the pack?
     
  19. WarrFork

    WarrFork フォーク Donator Tester

    Messages:
    1,412
    Is it possible to have a download link of what is done yet ? Bugs or not, I want to try it. :)
     
  20. Masery

    Masery is actually Maroon Donator

    Messages:
    249
    Very interesting!
    While I think that some of the tiles don't mesh especially well, it's very cool and different!
    I think that the knights should have like, Tribal Spears?
    That just seems like the kind of thing those people would use.
    And the Builders.. Could they wear loincloths, perhaps?
    Nekkid Builders are not Happy Builders.