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[WIP] mishKa's Musketeer Pack

Discussion in 'Texture Packs' started by mishKa, May 18, 2012.

  1. Masery

    Masery is actually Maroon Donator

    Messages:
    249
    Those were people with the Female texture ^^ If you want to fix that, just rename knightMale as knightFemale, and it'll be fine!
     
    mishKa likes this.
  2. timmiolen

    timmiolen Bison Rider
    1. Delta Force - Delta

    Messages:
    99
    Great Mod but the Muskets should use some smoke ... :thumbs_up: but i know its hard to make.
    </br>--- merged: Aug 15, 2012 1:07 PM ---</br>
    The Musket gun shooting sound is just terrible! But evrything else is perfect :p
     
  3. mishKa

    mishKa Mayo for everybody. ┗┃・ ■ ・┃┛ Donator

    Messages:
    163
    The smoke is impossible to implement at the moment. Well flintlocks sound a bit like that, I fancy it because it's not too distracting, its not perfect yeah, but that's really the best I can do with sound effects for now, and thank you:)
     
    timmiolen likes this.
  4. Mishka! You must teach me how to sprite. These are so clean and fresh! :p
     
  5. TheCrusader

    TheCrusader Shopkeep Stealer

    Messages:
    156
    I think MishKa uses photoshop. If you're looking for a good free version try Paint.net .
     
    Froghead48 likes this.
  6. FlamingDragon96

    FlamingDragon96 Shark Slayer

    Messages:
    407
    If you want something easy for spriting I would recommend Paint.net, it doesn't have super complex stuff like Photoshop and it's free.
     
    Froghead48 likes this.
  7. Well I've got photoshop myself, and I've got alot experience using it. But I do not know how to sprite.
     
  8. TheWids

    TheWids Haxor

    Messages:
    327
    Gimp is so much better than paint.net it makes me cry
     
    timmiolen likes this.
  9. coca33

    coca33 Shipwright

    Messages:
    19
    With what you create your texture pack?
    </br>--- merged: Aug 25, 2012 6:10 AM ---</br>
    X3
     
  10. TheCrusader

    TheCrusader Shopkeep Stealer

    Messages:
    156
    I find GIMP really difficult to use. Its got so many toolbars, and I can't disable the toolbars so its irritating. And it takes 5mins to start up.
     
  11. Ourous

    Ourous Tree Planter

    Messages:
    58
    Lies :O
     
  12. Froghead48

    Froghead48 Haxor

    Messages:
    703
    I would use this texture pack, but ive heard it has no spikes.


    is this true? ;_;
     
  13. TheCrusader

    TheCrusader Shopkeep Stealer

    Messages:
    156
    I could update it if the packs outdated...not now though.
     
  14. Sirpixelot

    Sirpixelot Base Burner
    1. Aphelion's Roleplay

    Messages:
    776
    It is. ; o;
    Its 100% True ; _;
     
    Froghead48 likes this.
  15. ParaLogia

    ParaLogia tired Administrator Global Moderator Forum Moderator Tester Official Server Admin

    Messages:
    1,133
    What are you fools talking about? :huh?: It's just a texture pack for the actor/workshop/item sprites, not the world tiles. That remains completely unchanged, so it doesn't matter that there's no spikes in the pack. You'll just use the default game spikes.:spikes:
     
  16. TheCrusader

    TheCrusader Shopkeep Stealer

    Messages:
    156
    Thats true o.O
     
  17. Landoo2

    Landoo2 Ballista Bolt Thrower

    Messages:
    186
    hi, i would realy like do use this texturepack, but how to use it?
     
  18. perriwing

    perriwing Tree Planter

    Messages:
    35
    I cant seem to get this pack to work, i keep recieving default textures even after replacing the individually. Would like it if someone knew how to help....thanks
     
  19. Wolfspade

    Wolfspade Shark Slayer

    Messages:
    2
    So I started editing sprites for the firt time yesterday and I had an idea to replace the jump sprites with frontflips and the pink dot that reprsents the head would dissapear because I was moving the sprite model rather than erasing and starting over. everytime I move the model the dot dissapears. I wanted to know how to fix that ( if Im able to).
     
  20. TheWids

    TheWids Haxor

    Messages:
    327
    Just redraw the dot where you want it using the same colour