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Accepted "Yokuen" by Ferrezinhre

Discussion in 'CTF' started by Ferrezinhre, Jul 6, 2020.

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  1. Ferrezinhre

    Ferrezinhre Haxor Mapping Moderator Official Server Admin

    Messages:
    57
  2. mehwaffle10

    mehwaffle10 Haxor Mapping Moderator Official Server Admin

    Messages:
    19
    It's... alright. I worry about the pillar right in front of flag making towers too strong. The mid seems pretty fragile and will become a pit relatively quickly. Strong towers with a weak mid makes pushing extremely hard, the only benefit is the towers will be in siege range of each other and the red zone makes it so you can't build on the pillars as far as you would like immediately. The flags are also quite far from spawn which is good (although toss a trampoline up there and it's not that far). I think it's a no from me for now.
     
  3. Magmus

    Magmus Ballista Bolt Thrower Mapping Moderator Official Server Admin

    Messages:
    50
    It looks really cool, the spawn up above far from flag is a nice touch. I could be wrong, but I think kag engine will place dirt backwall behind the stone towers, so they probably will last a good bit if that really happens. Im not sure how it places those, but its a possibility. The dirt pillar in front of the flags is maybe too strong for a big tower, but you cant build on that at start so its kinda harder to do.
    The mid can turn into a mini lake if you dig from the side ones, so that could make it even harder (or easier?) to cross the hole, depending on your point of view.
    Its a yes from me.
     
  4. Ferrezinhre

    Ferrezinhre Haxor Mapping Moderator Official Server Admin

    Messages:
    57
    Yokuen (2).png
    slight stronger mid and moved redzone by 2 pixels closer to flag
     
  5. mehwaffle10

    mehwaffle10 Haxor Mapping Moderator Official Server Admin

    Messages:
    19
    KAG will inconsistently try to put dirt backwall behind stone to support it :< It's passable if you want to try it
     
  6. Ferrezinhre

    Ferrezinhre Haxor Mapping Moderator Official Server Admin

    Messages:
    57
    I strongly believe that you are mistaken.
     
  7. mehwaffle10

    mehwaffle10 Haxor Mapping Moderator Official Server Admin

    Messages:
    19
    It doesn't really happen if it's on top of dirt, but if it's hanging underneath it or over void KAG will randomly put dirt backwall sometimes
     
  8. Magmus

    Magmus Ballista Bolt Thrower Mapping Moderator Official Server Admin

    Messages:
    50
    We should try to load it on singleplayer just to check backwall tbh.
     
  9. Ferrezinhre

    Ferrezinhre Haxor Mapping Moderator Official Server Admin

    Messages:
    57
    Done it before, there is no dirtbackwall.
     
  10. mehwaffle10

    mehwaffle10 Haxor Mapping Moderator Official Server Admin

    Messages:
    19
    I don't think it's an issue on this map. My original comment wasn't even targeted at it, it was just a side remark
     
  11. Magmus

    Magmus Ballista Bolt Thrower Mapping Moderator Official Server Admin

    Messages:
    50
    Then I guess we can accept it too
     
  12. mehwaffle10

    mehwaffle10 Haxor Mapping Moderator Official Server Admin

    Messages:
    19
  13. Ferrezinhre

    Ferrezinhre Haxor Mapping Moderator Official Server Admin

    Messages:
    57
    I've forgot about his one, I guess accepted.
     
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