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Discussion in 'CTF' started by Ferrezinhre, Jul 6, 2020.
Map name: Yokuen
It's... alright. I worry about the pillar right in front of flag making towers too strong. The mid seems pretty fragile and will become a pit relatively quickly. Strong towers with a weak mid makes pushing extremely hard, the only benefit is the towers will be in siege range of each other and the red zone makes it so you can't build on the pillars as far as you would like immediately. The flags are also quite far from spawn which is good (although toss a trampoline up there and it's not that far). I think it's a no from me for now.
It looks really cool, the spawn up above far from flag is a nice touch. I could be wrong, but I think kag engine will place dirt backwall behind the stone towers, so they probably will last a good bit if that really happens. Im not sure how it places those, but its a possibility. The dirt pillar in front of the flags is maybe too strong for a big tower, but you cant build on that at start so its kinda harder to do.
The mid can turn into a mini lake if you dig from the side ones, so that could make it even harder (or easier?) to cross the hole, depending on your point of view.
Its a yes from me.
slight stronger mid and moved redzone by 2 pixels closer to flag
KAG will inconsistently try to put dirt backwall behind stone to support it :< It's passable if you want to try it
I strongly believe that you are mistaken.
It doesn't really happen if it's on top of dirt, but if it's hanging underneath it or over void KAG will randomly put dirt backwall sometimes
We should try to load it on singleplayer just to check backwall tbh.
Done it before, there is no dirtbackwall.
I don't think it's an issue on this map. My original comment wasn't even targeted at it, it was just a side remark
Then I guess we can accept it too
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