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ZOMBIE FORTRESS SINGLE-PLAYER RELEASED

Discussion in 'Announcements' started by MM, Mar 2, 2012.

  1. Wonkyth

    Wonkyth More precious than carbuncles! Donator Tester

    Messages:
    1,350
    Beware: you can blow up kegs that friends are carrying with your arrows, so both archer and carries beware! :o
     
    FuzzyBlueBaron likes this.
  2. Hella

    Hella The Nightmare of Hair Global Moderator Donator Tester

    Messages:
    1,655
    Yeah, I always find it fun to do that. :D
     
  3. Rainbows

    Rainbows KAG Guard Forum Moderator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    985
    Is there a use for gold in singleplayer?
     
  4. Worm

    Worm Derpship Commander Donator

    Messages:
    546
    Hats and zombie survival.
     
  5. Rainbows

    Rainbows KAG Guard Forum Moderator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    985
    AS in the resource gold!
     
  6. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    Siege workshop and Pimp Castles.
     
    FuzzyBlueBaron likes this.
  7. woodiebj

    woodiebj Catapult Fodder

    Messages:
    4
    :r_flex:;)yeah that be cool waves make it more err interesting:migrant:
     
  8. Jackard

    Jackard Base Burner

    Messages:
    852
    I really like the idea of NPCs but they are way too dumb to leave on their own.

    They won't head to quarters to rest when at low health, there is no patrol or hold ground command, archers wont retreat from enemies or refill their arrows, knights won't protect workshops. I hope the AI is improved.
     
    Rayne likes this.
  9. zombie_man

    zombie_man Shipwright

    Messages:
    13
    i don't no why it wont open
     
  10. Eeshton

    Eeshton Shopkeep Stealer

    Messages:
    90
    Programming AI not only takes a crapload of effort but they can never be fully aware. Stand ground, retreat, and refill and all that can be done, what looks like, pretty easily (compared to the more complex ones), but it takes a lot of effort to program any kind of AI if there is no pre-existing code.
     
  11. haha, I love using migrants as bait for zombies because they never stop coming :migrant:hurro
     
  12. Inexorable

    Inexorable The おっぱい lovin' nipple wizard. Donator

    Messages:
    462
    Migrant archers are awesome, they're just like human archers, they stand on walls spamming arrows mad as fuck.

    But holy shit, Knights are completely pants-on-head retarded.

    *Knight is opposed with the challenge of a single derp approaching way below on the ground*

    Knight: Don't worry I got this!

    *Leaps of wall and smashes into floor*

    jackie-chan.jpg
     
  13. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

    Messages:
    2,554
    Because as far as the picture on the internet, it doesn't exist. You're posting a link from your desktop kid. You never uploaded it on the internet so there's no way anyone besides you can see it.
     
  14. Eggnogg

    Eggnogg Ye Olde Wench Donator Tester

    Messages:
    417
    Zombie fortress is wonderful; multiplayer still, is not.
     
  15. Froghead48

    Froghead48 Haxor

    Messages:
    703
    i enjoy putting the migrants out of misery with my arrows.
     
  16. Dussan

    Dussan Builder Stabber

    Messages:
    12
    Sorry if spam of anything but wondering when we can expect MP zombies ? ( have a server standing by to receive a zombie MP client )
     
  17. Froghead48

    Froghead48 Haxor

    Messages:
    703
    not fer awhile becuase mp zombies is pretty hard to...*FUUU fergot word*..... put into the game. they have to change this, fix that,"oh look another bug" fix bugs.... all that jolly good stuff. i would give them 1 month minimum for mp zombies..
     
  18. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

    Messages:
    2,554
    Plus they're out in San Francisco at Game Developers Conference for the last week.
     
  19. Gredd

    Gredd Builder Stabber

    Messages:
    73
    I'm Expecting It To Be Out Sometime In April. Maybe a April-fools Joke, CLOWN HAT :p
     
  20. Spoolooni

    Spoolooni Shark Slayer

    Messages:
    501
    My god, stop making assumptions, and you don't even know the minimum/maximum time they'll take.
     
    Mulpy likes this.