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We had a very gud chicken revolution half a week ago, Long live the Chicken Lord. :^)
TC is down?
did we just make love?
What had been seen can't be unseen..
So will we be seeing chickens mounted on badgers anytime soon?
I personally cant imagine anything more annoying, especially to a neutral who are favorite snacks for badgers and target practice for poultry, so the idea of a chicken mounted on a badger is an idea that could've only been concocted in the deepest depths of hell.
TC is down. The witches are making some sort of problem and no-one can spawn. pls fix asap.
tc is down due to the update, to much errors, give him time to fix. (KAG update not TC)
all materials bork down and attempt to rebuild prints 4 pages of errors, so rip
Your profile pic is so cute! :)
What is TC, btw? x)
Territory Control, TFlippy's gamemode
What happened to server?
Vamist is currently hosting a Terraria server, so it's temporarily down.
Hey TFlippy , U Can Explai-me Why Mytrhil is so Toxic????
Contains the souls of every player banned from TC.
@Pirate-Rob You're totally wrong.
Hey TFlippy, how exactly do sv_test commands work on your server? I know so far that there is a file in your mod that allows specific people to use sv_test commands, but is this last for all admins, or just admins you trust a lot? TY for your time.
I prevented sv_test from enabling !commands due to other admins enabling it via RCON before, which persisted if the server crashed.
Now it's only reserved for developers + superadmins with RCON access, who can spawn items using scripts.
typical admins get access to next stuff:
1)basic access to RCON, which is just enough to handle admin stuff - /ban, /mute/ /freeze and so on.
2)two typical commands which are TC-only: !admin to turn into grandpa or respawn when already grandpa, and !tp, which forcely turns you into grandpa and teleports to choosen player.
The Territory control server is down-ish. It doesn't seem to be recognizing any blobs at all.
Restarted the server.
ban this dude
@kiaran There most definitely IS.
really, you should know that there are no rules on TC, except hacking, and badmin abuse, which i hope you dont do.
There is very much this rule, even RoS which TC inherited the spawn points from had this rule, and I had little to no rules for RoS. TC has a few rules on the rule page on vamist's server group iirc.
Im having some problems with TC framerate at late game, i mean, what could be causing it? At some point of game the game just kinda breaks the framerate. I think its the meteors but dunno :P
PS: its probably not the PC, i can run Rust on high
try getting your best core to launch kag, close everything non-needed, and try to optimise ingame stuff ala *less incindedary bomb spam more honest rifles pewpew*
If you want to get more FPS in this mod, I would recommend making sure you have KAG on an SSD, I had mine on a mechanical hard drive, got around 5 FPS, moved it to a SSD, around 70+ FPS
Tflippy, I have seen too much jerk-iness on your TC server. Pls make respawn time be longer for people who kill more. TY for your time.
Also make it so that bandit shops can be used to change to peasant class and maybe also a variation archer. It sucks when I accidentally swap to bandit then can't swap back.
I just wanted to tell you TFlippy that this is a rifle not a flashlight http://imgur.com/a/CAsWt
There's a flashlight stuffed in the rifle, but it's really deep - so it can't be seen.
only the truly best engineers of engineers, which got the knowledge of flying and invincibility machines, can turn the rifle into flashlight
Damn! Maybe bcuz it's still in dev stage?
Hey, could you do so where the respawn of players white, usually being built with steel walls, slightly expand the area of the building that would be a tunnel dig down what would get out of trouble, well, or respawn in heaven that would be down can bylolegko down, it is simply impossible when you play white, I apologize for my English language skills.
already had a similar server, a pirate Rob did
As fil said, those floating spawns don't really work for a gamemode that focuses mainly on base building. It was fine for RoS due to the semi-TDM nature of it, but it wouldn't be so good for factions. Would also require fil to change every single map.
R.O.F.L has a really simple counter, bombs. Currently you can just go builder, grab a large bomb or two, or maybe small bombs if the damage is the same and throw them at the R.O.F.L (or mine them with your pickaxe while next to the R.O.F.L) and bam problem solved.
I could make R.O.F.L. either immune to damage when armed, or detonate early (albeit with a smaller explosion) when the timer's ticking and it's destroyed.
Suggestion: Make mith an automatic pickup, this stuff is way too OP when large quantities are suddenly dropped, trying to pick them up individually is extremely difficult.
Nuu, huge quantities of mithril is an amazing suicide tactic!
You can easily clean up mithril with the Gas Extractor.
Also, suiciding inside a plasteel box while you're carrying 4 stacks of mithril may be even more deadly than the R.O.F.L.
Suggestion: raise the map depth at which mith spawns and make it scale with map height, it's really difficult to get mith in that floating Island map and that map of Tenshi's that has a big expansive underground.
also that flying island map might need to be taken out of rotation altogether if you keep mith spawns the way they currently are, haven't seen spaceships or meteors in this map either. Also no Witches i think.
I saw a spaceship on that map. People used it to turn gold into mithril.
There desperately needs to be a limit on the amount of people on a team that should be based off of current server population. People just join whichever team is winning and pile up and then its a stalemate thats extremely boring, but the majority is the winning team, so the map stays the same. PLEASE do something about it its the worst part of the server.
Faction diversity I think would help, like certain features/capabilities depending on the type of faction you join. Like Bandits/Soliders/Zombies, but that would be a lot of work. Upkeep really isn't effective, especially when it is so cheap and easy to increase upkeep.
Increasing the cost of upkeep would only empower the already largest faction.
I'd like to add certain faction traits once I add leaders - like increased mining yield, higher health, lower upkeep growth and such.
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