Team A: 10+ people
Team B: 4 people
Team C/D: 1-2 people
It is not really fair when one team gets tons of people joining so there should be a punishment of some sort.
An increased respawn timer would not be too bad since it keeps happening.
If you'd destroy a quarters which would result in the maximum cap being lower than the current number of players, the first people to die would get kicked out of the team until the maximum cap equals the number of players in that team.
Sounds like it'd just create bases/quarters spam since they're not hard to create at all. Also players being tied to buildings would be the perfect mixture for griefing. Players mass joining 1 team is a problem, but i'm not sure restrictions are the answer... it might just be something that simply can't be helped.
I originally wanted have the teams to focus on having one "capital" base that would grant them huge bonuses, such as increased mining yield or upgrades. While I also dislike any sorts of limits, the teams outnumbering others is sort of an issue.
Next update, I may also make bandits able to capture camps (not forts, though), so you'd either have to invest in defenses, or just keep the number of them lower.
Well about player cap limits being tied to bases/fortresses...I can see this leading to players scrambling for the far left and right side of the map as they would be able to build their extra bases & quarters behind their original base where it is safe.
It would give quite the advantage i imagine, especially if you have bandits to also worry about. I just don't think it would be a good thing for the mod. Bit more subjective but is may also make the mod feel less "organic" and dynamic but that's my own really subjective opinion.
Really need a punishment feature for massing teams. It just gets worse and worse. Fresh game started all of a sudden there are 7 or 8 people on blue from the start. A longer respawn time would really help or perhaps charge more as UPKEEP on certain item purchases from shops.
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