After a certain number of bandit camps exist at one time in a map make it so that neutrals become one unified team and only spawn at bandit camps until the number of bandit camps are heavily reduced. Another suggestion is to make it so that neutrals are more likely to spawn at a bandit camp that's under attack.
Well I did create a bandit camp and a lot of players started spawning there, the problem is though that they were all too busy killing each other instead of attacking blue team. The suggestion is that bandits should become more uniform and get some serious buffs that enable them to be a serious threat to teams whenever the number of bandit camps passes a certain threshold.
But that's the thing, bandits are meant to be a bunch of misfits who don't work together, they're not meant to be a force to take teams on, that's what teams are for.
And my suggestion is that once certain conditions are met they should become a force that are able to compete with teams, bandits aren't a real threat to anyone except neutrals and other bandits, I think it would add a more interesting dynamic to the gamemode if bandits capabilities and unity were tied to their influence/number of bases
Well, it'd be interesting for sure, but it still kinda defeats the whole point of em. If people wanna be in teams, they'll make factions, otherwise they just don't wanna work with others, no reason to force em.
Well that's true, though my suggestions are me trying to think of a way to add some balance to a map where the majority of players are all on one team that have completely walled themselves in with iron blocks, untouchable by bandits. Right now a decent team of builders can make their base absolutely untouchable by bandits and if they have a few active knights and bombers any new base would be defeated instantly.
Beyond the iron walls of a team that believes its control of the map is nothing but a certainty bandits could be building and spreading like the plague until they hit a point at which they become a serious problem, that's the idea.
Perhaps limit bandit camps from being built endlessly? I regularly see 3 or 4 near eachother.
Is it possible to make them not buildable within a set distance of eachother?
Since people can spawn at bandit camps could we just get a random spawn throughout the map instead of the static spawn points?
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