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Comments on Profile Post by JackMcDaniels

  1. JackMcDaniels
    JackMcDaniels
    And as I predicted when you first mentioned this idea teams are opting for the far-right and far-left of the map because it is the easiest place to build and defend your quarters, it offers a great advantage: http://i.imgur.com/cemr1LZ.png

    Here's how the players are split between the teams: http://i.imgur.com/pzK9cBl.png

    Not balanced at all.
    Nov 21, 2016
    Biurza likes this.
  2. JackMcDaniels
    JackMcDaniels
    Teams that built near the center of the map already had a really difficult time, and this structure based upkeep system has really screwed them over. It has also greatly empowered bombers, these quarters are much, much more easiest to destroy than the halls/original base structure. On the current map neither team wants to fight and both bases are neutral proof.
    Nov 21, 2016
    Biurza likes this.
  3. Pirate-Rob
    Pirate-Rob
    This can probably be fixed by just tweaking numbers around. Making quarters give more/less upkeep, making quarters cost less/more, making the initial upkeep amount be less/more. You could even make quarters in the middle of the map give more upkeep.
    Nov 22, 2016
  4. TFlippy
    TFlippy
    I'll probably remove the kicking from teams, so people will be just unable to join if your upkeep is too high.
    Nov 22, 2016
  5. wsensor
    wsensor
    Could always make Upgrade-able quarters?

    Tier 1: Normal upkeep boost.
    Tier 2: +50% upkeep boost.
    Etc.
    Maybe max it out at tier 5 so it gives triple the normal quarters.
    Nov 22, 2016
  6. enderzilla747
    enderzilla747
    Ah yes, I remember that match. Didn't we destroy all of Red after they were jerks for a long time? I wanted to join them, but a badger swarm stopped me. I ALSO gave them resources. OH, did I mention going bandit to kill off the bandit army which had access to guns? Still didn't join.
    Dec 5, 2016