Suggested this for two reasons, to give neutrals a way to punish large tyrannical teams that usually go about genociding neutrals when they have nothing else to fight and it also helps bases protect themselves better from bombers and whatnot and give "herbivore teams" better survivability.
Or instead of giving neutrals the the ability to destroy iron blocks slowly perhaps a new "bandit builder" class could be added to bandit shack, which might be a bit more fair since it would allow teams to know beforehand that that builder might be evil.
I'd like to add an upgradeable bandit shack in the future.
Maybe a tavern where you can hire mercenary combat chickens and obtain better bandit equipment, perhaps?
I really like the sound of that, go for it! you gotta make it so that neutrals can't break it though (or at least make it so that neutrals do heavily reduced damage to it) because the spawn functionality of bandit shacks is abused to do just that.
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