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Comments on Profile Post by JackMcDaniels

  1. JackMcDaniels
    JackMcDaniels
    Suggested this for two reasons, to give neutrals a way to punish large tyrannical teams that usually go about genociding neutrals when they have nothing else to fight and it also helps bases protect themselves better from bombers and whatnot and give "herbivore teams" better survivability.
    Dec 3, 2016
    Biurza likes this.
  2. JackMcDaniels
    JackMcDaniels
    Or instead of giving neutrals the the ability to destroy iron blocks slowly perhaps a new "bandit builder" class could be added to bandit shack, which might be a bit more fair since it would allow teams to know beforehand that that builder might be evil.
    Dec 3, 2016
    Biurza likes this.
  3. BarsukEughen555
    BarsukEughen555
    bandit builder idea is kinda useless because spawnblocking is still a problem then unless ruins work as bandit shack
    Dec 3, 2016
  4. zable
    zable
    It think this would be a great idea
    Dec 7, 2016
  5. TFlippy
    TFlippy
    I'd like to add an upgradeable bandit shack in the future.
    Maybe a tavern where you can hire mercenary combat chickens and obtain better bandit equipment, perhaps?
    Dec 7, 2016
  6. JackMcDaniels
    JackMcDaniels
    I really like the sound of that, go for it! you gotta make it so that neutrals can't break it though (or at least make it so that neutrals do heavily reduced damage to it) because the spawn functionality of bandit shacks is abused to do just that.
    Dec 7, 2016
    Biurza likes this.