Most of people who currently play kag probably didn't ever play Classic. In this post i'd like to show and tell people how KAG looked in 2011, what was different etc. Spoiler: build 22 Build 22 was the first public build released. The menu screen. Choosing a team. Interesting stuff starts here. Builder - There was no block menu. You swapped blocks by pressing F. There were 4 blocks: Stone Block Stone Backwall Ladder Door When you chose a block, you could see in the left corner how many of that block you couid build. The dark blue and brown are stone and wood materials - that's how the gui originally looked. You can see that there were only 9 emoticon bubbles. You had to hold the number key for the bubble to show; when you stopped, the bubble disappeared. You can see that the map was different - you could even see if someone used an emote on it. As you can see, gravity didn't exist for blocks. There was no fall damage too. You couldn't place blocks on ladders: first you had to make stone backwalls. Also, doors costed both stone and wood. Gold sack. Originally, the goal of the game was to get as much gold as possible. You could put gold in sacks at the tent. Time for some knight information! There weren't jabs. You could only slash, and it was much faster than it is now. Slashes could destroy ladders and doors - stone blocks and backwalls too! They didn't do damage to natural blocks, like dirt; however, you could slash trees. You could basically shield in 2 directions: up and ahead of you. You couldn't shield down. Gliding didn't exist too. Archers' ability was to shoot on left click and make arrows from trees on right click (pictured). Archers were also the only class which could move their camera around. Arrows were much slower and didn't fall as fast; also you couldn't climb them. In this build archers can't climb trees too. Chat bubbles. Hitboxes were smaller; you could go through holes like that without any problems. Some people miss infinite sky bridges. One of the first maps. A small stone structure with team doors, gold, stone, trees. Also an underground tunnel. And ladders. Also, pretty sure that even at this point people were already moaning that the map is unfair ;) You could change your nickname in the settings - there weren't accounts at this point. Spoiler: build 24 Build 24 was the next build. First thing is that it triggered my antivirus (had to turn it off). Also when i launched it, it was fullscreen on default. There are hearts visible now. Every class has two. Also, archers can't move their camera around anymore :(. Knights and Archers can now dig dirt. Also arrows are faster. There's also a nice line at the end of readme.txt. "happiness is when u know it will end, but u r ok with that" Spoiler: build 32 Build 32 was the next build I could find. Game broke the first time i launched it. Bomb explosion pictured. After restart. Now every class can move their camera around. Knights start with 3 bombs. When you press F, you light one up. When you stop pressing it, you throw the bomb. Bombs damage blocks, but apparently they don't do anything to the player who used the bomb. Also you can now vote to restart the map. Everyone loves bombs. Fun stuff from readme.txt: "AUTHOR: Made by King Arthur 2011 devlog: http://kagdev.tumblr.com Graphics by Max "Geti" Cahill website: http://www.1bardesign.com/" Whoa. MM apparently was King Arthur 2011. Spoiler: build 40 Build 40 is the next build! It asks for you to restart kag because autoupdate when you launch it. To bypass this, you need to make a .bat file and put "KAG.exe noautoupdate in" in it (thanks @AsuMagic) New emotes, yay. Also, the hearts are bigger. You now die when you hold bomb in hand (when it's not in your hand it still doesn't do anything to you). You can also push corpses now. (The legends about killing people by dropping corpses on them now make sense...) Building a catapult. It costs lots of wood. It's ready and now you can fire rocks! Sadly not humans yet :( Spoiler: build 45 New title screen! Knight cursor and Builder's mining cursor. New resource icons. Knight also has 1 heart more. Other than that, nothing interesting Spoiler: build 49 New placing icon for builder. Also, you can now see player names above people. New archer cursor. Also, you can now place stuff on stone backwalls. And you drop a heart on death randomly. Other than that, nothing interesting. Spoiler: build 51 Gold now looks like the gold we have today. You can now shield down! Also, apparently the changelogs say there's bedrock. It really is in the files, however I didn't find it on any of the maps. Spoiler: build 80 Build 80 is the next build I got. According to the changelog there were a few builds in between. Unfortunately I didn't find any downloads to them. There is shitton of stuff in the changelog. Lots of new stuff as you can see. Blocks now require support. You can collapse structures (video from THD here: https://www.youtube.com/watch?v=37O5ysbQXjo). Also, spikes. New builder menu. Team bridges - they're solid and only teammates can walk on it. For now they're very much like current trap blocks. Also, you can build gold blocks. The little flag thingy is an OUTPOST - you build it like a catapult. You need to touch it to spawn on it (works like the current ballista - without shooting of course). Unfortunately I couldn't build it for some reason, but there's a screenshot on the blog: You can capture outposts :) A pic taken from https://forum.thd.vg/threads/ye-olde-pubb-last-previous-match-general.504/ - now the default gamemode is capture the flag! https://www.youtube.com/watch?v=Ap0U754m94o Donating now exists - video from thd. You could unlock a map editor in the menu. Actual map editing shown at around 1 minute. Also, there's votekicking too! Image from blog - shows how team bridges work. I know why I couldn't build the outpost! Now there's warmup time - there's a red barrier between teams for 2,5 min. You can't build catapults or outposts during that time. Spoiler: build 90 Unfortunately I couldn't find a download anywhere. However, there's plenty of stuff on the blog again! First major thing is that accounts are finally added! Now they're mandatory to play the game. You can now place blocks in air (they obviously fall) Block repairing. You can now climb on someone's shield. Knock knock, it's teamwork - now you can climb on archers' arrows! New knight combat. Now jabs and slashes exist. Quick jab - 1 heart, slash - 2 heart. No double slashes yet. Timelapse of a Build 90 game: https://www.youtube.com/watch?v=73ky-DS8ge8 Found it in an old thread. Spoiler: build 123 Huge graphics update! Yay! There's a background (can be changed in settings), trees have better sprites now, also every class has new sprites :D A sad builder trapped, waiting for enemies to kill him. Fall damage now exists. From blog: "This release also marks the dawn of Gold Servers – people with a gold account can start playing on the gold servers." "We’re also pleased to announce the inclusion of in-game moderators." "Challenges! These started out as tutorials and serve as such. So you can train movement and Knight combat in a little singleplayer mode (movement challenge map, credits go to Vig). Please bare in mind that these are not finished so forgive us if they don’t work fully." Gold servers for premiums, royal guards and challenges (basically tutorials - unfortunately I couldn't start the tutoria lfor some reason) One of the challenge maps. As you can see, now you use different colours to make maps Not sure what's this map for, but looks great Spoiler: build 127 Nothing major, bug fixes. Apparently there was a glitch which allowed for infinite outposts, also people still found ways for infinite skybridges. Also, there's a gameplay video on the official THD channel: https://www.youtube.com/watch?v=Z5xakGLn2yI Spoiler: build 129 Didn't find a download, however there's some stuff on the blog. HUD update! Also, "Team bridge works like a 2way platform: press down to drop from it, press up to jump through it". Doesn't work like the current trapblocks anymore :) Spoiler: build 137 YOU CAN NOW LAUNCH HUMANS FROM CATAPULTS! Planning a bot game. Red bots disappeared. Also waiting to get launched from cata... Team banners! Unfortunately still no gliding as knight and climbing trees an archr yet. Though you can destroy spikes with your sword :P Spoiler: build 142 – fixed crash after too many objects – ladders and castle background need support when building horizontally – bombs just damage dirt blocks instead of destroying From blog. Nothing major. Spoiler: build 151 Nothing major again; a new server browser. Spoiler: builds 154-158 Nothing major again. Royal Guards can now freeze rulebreakers and there's a building tutorial screenshot from blog Spoiler: build 190 Biggest update yet! Premium poster! Coins exist. You get coins by building, mining and fighting. You can buy fun stuff with coins in workshop. Quarters and bomb shop. Arrow shop. Also shows an almost finished quarter shop More emoticons, yay. Knock knock, it's gliding. And tree climbing. And taunts! Your mother was a hamster! Bot plebs don't know how to make arrows. Archers now have 3 types of shots: slow, normal and charged. Knights can't destroy stone blocks anymore. rip. Builders have 3 hearts and can now fight knights also you can put shit into catapults. but not corpses yet :(. Also there are UNITS in ctf (respawning a limited amount of time)! New GUI example. Can you bomb jump yet? Yes you can! Also you can double slash if your first slash hits somebody. New scoreboard. You drop coins on death Spoiler: build 200 Customization update! You can now swap genders. Also, there are new heads for premium players :D Also some knight combat changes, taken from blog: Two colliding hits will now bounce off each other! Getting hurt interrupts charging (this applies to archers too) Jab no longer stuns but does push away (this applies to builder hits too) If two knights jab or slash at each other they clash! Spoiler: build 203 Nothing major. More knight combat balancing, also: You can now see roles next to player on the scoreboard :) Spoiler: build 228 Nothing major. Some balance and small changes. There's a launcher now! Logging in screen Main menu So yeah. That's it. Build 22 was released in May, build 228 on 2nd December. Hope you enjoyed if you liked the thread I may make a part two - history of kag: 2012. I also recommend going through the whole blog - https://thd.vg/blog/ - you can learn a lot about history of kag from there. Also, this kag "behind the scenes" book: https://kag2d.com/_kag/assets/kag2d-artbook.pdf And now, two questions: 2011 oldfags: Which build did you join in? Everyone: Which build would you want to play once?