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  <channel>
    <title>Suggestions &amp; Ideas</title>
    <description>All the suggestions and ideas about TrenchRun should go here.</description>
    <pubDate>Wed, 12 Aug 2026 12:13:55 +0000</pubDate>
    <lastBuildDate>Wed, 12 Aug 2026 12:13:55 +0000</lastBuildDate>
    <generator>Transhuman Design Forum</generator>
    <link>https://forum.thd.vg/forums/suggestions-ideas.211/</link>
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    <item>
      <title>PlayStation Vita Port</title>
      <pubDate>Thu, 21 Jul 2016 10:15:10 +0000</pubDate>
      <link>https://forum.thd.vg/threads/playstation-vita-port.25702/</link>
      <guid>https://forum.thd.vg/threads/playstation-vita-port.25702/</guid>
      <author>invalid@example.com (Monkey_Feats)</author>
      <dc:creator>Monkey_Feats</dc:creator>
      <content:encoded><![CDATA[How possible would it be too port TR to the PS Vita? Just thinking about it, TR would fit perfectly on my Vita.<br />
It would be better than most of the games on the vita already, and the games market on the PSVita consists of mostly small indie games.<br />
Inbuilt controller, Online capabilities, Voice chat... It would be perfect <img src="styles/citricsquid/smilies/eeek.PNG" class="mceSmilie" alt=":eek:" title="Eek    :eek:" /><br />
<br />
Anyway, maybe too costly, not too mention PS Vita died quickly -_- One can dream though...<br />

<div class="doublePost">
	<blockquote class="doublePostTagTextContainer">
		<span class="doublePostTagText">--- Double Post Merged, <span class="doublePostTimeStamp"><span class="DateTime" title="Jul 21, 2016 at 1:15 AM">Jul 21, 2016</span></span><span class="doublePostOriginalDateText">, Original Post Date: <span class="doublePostOriginalDate"><span class="DateTime" title="Jul 20, 2016 at 10:59 PM">Jul 20, 2016</span></span></span> ---</span>
	</blockquote>
</div>Have the THD team thought...<br />
<br />
<a href="https://forum.thd.vg/threads/playstation-vita-port.25702/" class="internalLink">PlayStation Vita Port</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Random Classes Mode in Skirmish</title>
      <pubDate>Fri, 15 Jul 2016 03:29:45 +0000</pubDate>
      <link>https://forum.thd.vg/threads/random-classes-mode-in-skirmish.25663/</link>
      <guid>https://forum.thd.vg/threads/random-classes-mode-in-skirmish.25663/</guid>
      <author>invalid@example.com (bru-jaz)</author>
      <dc:creator>bru-jaz</dc:creator>
      <content:encoded><![CDATA[Hi. Ive been playing Tr on couch-multiplayer quite a lot last week (since multi is nearly dead), and ive noticed that my gf, my friends and I always pick the same classes every round.<br />
What do you think about adding a Random selection for skirmish? Not only for one round, but for the whole match. It would add a little variety to the skirmish mode.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Add "Connect to" button in the menu</title>
      <pubDate>Mon, 11 Jul 2016 18:38:24 +0000</pubDate>
      <link>https://forum.thd.vg/threads/add-connect-to-button-in-the-menu.25664/</link>
      <guid>https://forum.thd.vg/threads/add-connect-to-button-in-the-menu.25664/</guid>
      <author>invalid@example.com (bru-jaz)</author>
      <dc:creator>bru-jaz</dc:creator>
      <content:encoded><![CDATA[Again, since online is nearly dead (there arent even US servers right now, but that&#039;s just circumstantial).  I want a more intuitive way to connect to dedicated servers (Yes, like Kag does). I know that one can config it through the autoconfig file, but i dont want to close the launcher every time i want to change the server.<br />
I think this is a must-do thing. The few people i know that bought TR doesnt really like to play it online because: 1)lack of online players<br />
and 2)bad connection to the...<br />
<br />
<a href="https://forum.thd.vg/threads/add-connect-to-button-in-the-menu.25664/" class="internalLink">Add &quot;Connect to&quot; button in the menu</a>]]></content:encoded>
    </item>
    <item>
      <title>Hide sniper and commando's Star Icon</title>
      <pubDate>Mon, 11 Jul 2016 17:15:54 +0000</pubDate>
      <link>https://forum.thd.vg/threads/hide-sniper-and-commandos-star-icon.25659/</link>
      <guid>https://forum.thd.vg/threads/hide-sniper-and-commandos-star-icon.25659/</guid>
      <author>invalid@example.com (bru-jaz)</author>
      <dc:creator>bru-jaz</dc:creator>
      <content:encoded><![CDATA[I noticed that you cant really hide as sniper as the star that indicates where the player is, is stil above your head when camouflaged.<br />
I suggest to hide that icon. T̶h̶e̶ ̶c̶o̶m̶m̶a̶n̶d̶o̶,̶ ̶i̶.̶e̶.̶,̶ ̶c̶a̶n̶ ̶r̶e̶a̶l̶l̶y̶ ̶h̶i̶d̶e̶ ̶b̶e̶c̶a̶u̶s̶e̶ ̶w̶h̶e̶n̶ ̶h̶e̶ ̶d̶u̶c̶k̶s̶,̶ ̶t̶h̶e̶ ̶i̶c̶o̶n̶ ̶d̶i̶s̶a̶pp̶e̶a̶r̶s.̶<br />
My mistake. Actually, the comando cant hide either. So, I change my subject: I propose hiding the star icon when sniper cloaks and commando crouches]]></content:encoded>
    </item>
    <item>
      <title>Single Player tutorial / training</title>
      <pubDate>Mon, 11 Jul 2016 16:48:06 +0000</pubDate>
      <link>https://forum.thd.vg/threads/single-player-tutorial-training.25154/</link>
      <guid>https://forum.thd.vg/threads/single-player-tutorial-training.25154/</guid>
      <author>invalid@example.com (toffie0)</author>
      <dc:creator>toffie0</dc:creator>
      <content:encoded><![CDATA[Good evening /morning / afternoon,<br />
<br />
The idea I would like to suggest is making a single player option on Trench Run that lets the player train. Before entering there is the option of selecting how many bots you wish to have and the boys class. Upon entering using a button (similar to kag) you have the ability to freeze the bot, making them a target for the player. <br />
<br />
This allows the player to practice their aim and fighting skills before joining a match. <br />
<br />
<br />
Another suggestion I would like to...<br />
<br />
<a href="https://forum.thd.vg/threads/single-player-tutorial-training.25154/" class="internalLink">Single Player tutorial / training</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Give coins for effort</title>
      <pubDate>Sun, 19 Jun 2016 22:22:26 +0000</pubDate>
      <link>https://forum.thd.vg/threads/give-coins-for-effort.25590/</link>
      <guid>https://forum.thd.vg/threads/give-coins-for-effort.25590/</guid>
      <author>invalid@example.com (king-george)</author>
      <dc:creator>king-george</dc:creator>
      <content:encoded><![CDATA[One of the biggest cons in this game is that you have to use a pretty long time to get coins. So instead of only giving coins to the winner, why not giving a minimum of 1 coin for effort to the losers? Maybe make it so that those with higher score gain more coin?]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>Online website that tracks TR player activity</title>
      <pubDate>Mon, 13 Jun 2016 20:41:13 +0000</pubDate>
      <link>https://forum.thd.vg/threads/online-website-that-tracks-tr-player-activity.25560/</link>
      <guid>https://forum.thd.vg/threads/online-website-that-tracks-tr-player-activity.25560/</guid>
      <author>invalid@example.com (king-george)</author>
      <dc:creator>king-george</dc:creator>
      <content:encoded><![CDATA[Why not implement a special website for Trench Run?<br />
Basically, it will be able to see if there are players in certain servers, and what players are on these servers. This has been done in other games, so implementing it here would be great.<br />
<br />
<b>Pros:</b><br />
* People get to see when their friends are online (they have Steam for that, but what if you are on a public computer?)<br />
* You never have to play against bots ever again, because you can easily know when someone is online so you can join...<br />
<br />
<a href="https://forum.thd.vg/threads/online-website-that-tracks-tr-player-activity.25560/" class="internalLink">Online website that tracks TR player activity</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Early game player retention</title>
      <pubDate>Fri, 20 May 2016 09:55:43 +0000</pubDate>
      <link>https://forum.thd.vg/threads/early-game-player-retention.25419/</link>
      <guid>https://forum.thd.vg/threads/early-game-player-retention.25419/</guid>
      <author>invalid@example.com (EhRa)</author>
      <dc:creator>EhRa</dc:creator>
      <content:encoded><![CDATA[Let&#039;s face it, the game is practically dead. Half my friends barely play it and the max I&#039;ve seen at a time is 6 players. (In referring to AUS). <br />
I accept that this is still early days for the game, but it will never pick up if something isn&#039;t done about it. <br />
<br />
There are two ways this could be fixed, involvement more of the community and of the devs. <br />
<br />
Community involvement: Some day a week set as &quot;Tuesday Night Trench Run&quot;, where players battle out against each other for a place on a...<br />
<br />
<a href="https://forum.thd.vg/threads/early-game-player-retention.25419/" class="internalLink">Early game player retention</a>]]></content:encoded>
      <slash:comments>18</slash:comments>
    </item>
    <item>
      <title>Linking vertical screen limits too for some maps</title>
      <pubDate>Thu, 21 Apr 2016 00:22:34 +0000</pubDate>
      <link>https://forum.thd.vg/threads/linking-vertical-screen-limits-too-for-some-maps.25347/</link>
      <guid>https://forum.thd.vg/threads/linking-vertical-screen-limits-too-for-some-maps.25347/</guid>
      <author>invalid@example.com (8x)</author>
      <dc:creator>8x</dc:creator>
      <content:encoded><![CDATA[Same as passing through the right side of the screen to the left like in skirmish, but vertically, requiring some openings on the bottom of a map, and higher structures, terrain or buildings for slighly more important vertical navigation if so.]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Beverage that makes you control your pet</title>
      <pubDate>Mon, 18 Apr 2016 19:06:25 +0000</pubDate>
      <link>https://forum.thd.vg/threads/beverage-that-makes-you-control-your-pet.25352/</link>
      <guid>https://forum.thd.vg/threads/beverage-that-makes-you-control-your-pet.25352/</guid>
      <author>invalid@example.com (8x)</author>
      <dc:creator>8x</dc:creator>
      <content:encoded><![CDATA[Let&#039;s say a shady drink or something strange to smoke that let&#039;s you play as your pet in the lobby, with a cost between 8-10 coins.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>More things to do in the Lobby</title>
      <pubDate>Sun, 17 Apr 2016 14:29:14 +0000</pubDate>
      <link>https://forum.thd.vg/threads/more-things-to-do-in-the-lobby.25353/</link>
      <guid>https://forum.thd.vg/threads/more-things-to-do-in-the-lobby.25353/</guid>
      <author>invalid@example.com (EhRa)</author>
      <dc:creator>EhRa</dc:creator>
      <content:encoded><![CDATA[More mini games in the lobby! I&#039;m not not exactly sure, everyone is welcome to brain storm ideas. But something along the lines of Volleyball, Arcade games (pinball, space invaders), something else to do with pets (pet obstacle course, where you bet on your pets to win) and a cafe, where the food bought gives an effect.]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Ability to name pets</title>
      <pubDate>Fri, 15 Apr 2016 00:07:19 +0000</pubDate>
      <link>https://forum.thd.vg/threads/ability-to-name-pets.25346/</link>
      <guid>https://forum.thd.vg/threads/ability-to-name-pets.25346/</guid>
      <author>invalid@example.com (Lava)</author>
      <dc:creator>Lava</dc:creator>
      <content:encoded><![CDATA[^ <img src="styles/citricsquid/smilies/wink.png" class="mceSmilie" alt=":wink:" title="Wink    :wink:" /><br />
    \  |-b<br />
     /   \]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Multiple costumes</title>
      <pubDate>Thu, 14 Apr 2016 00:03:10 +0000</pubDate>
      <link>https://forum.thd.vg/threads/multiple-costumes.25344/</link>
      <guid>https://forum.thd.vg/threads/multiple-costumes.25344/</guid>
      <author>invalid@example.com (EhRa)</author>
      <dc:creator>EhRa</dc:creator>
      <content:encoded><![CDATA[So you bought a brand spanking new Horse Butt costumes and now you have enough for the I&#039;m rich suit and you decide to buy the Suit.  A second later your friend comes in, wearing the horses head and wants a buddy to be the butt. You feel disappointed having the butt before but now you have the suit. <br />
<br />
What if this could be changed? I&#039;m proposing a purchase once, keep forever type shop. Where once bought, a skin can be swapped anytime you like. This could also be applied to pets.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>CPU in the lobby</title>
      <pubDate>Wed, 13 Apr 2016 08:24:48 +0000</pubDate>
      <link>https://forum.thd.vg/threads/cpu-in-the-lobby.25343/</link>
      <guid>https://forum.thd.vg/threads/cpu-in-the-lobby.25343/</guid>
      <author>invalid@example.com (toffie0)</author>
      <dc:creator>toffie0</dc:creator>
      <content:encoded><![CDATA[Hi everyone,<br />
<br />
Ever felt alone? Ever needed someone to play basketball with? My idea is to have CPU&#039;s in the lobby. Only a couple, the amount could be randomly generated, or a set amount. <br />
<br />
Basically the CPU&#039;s will do two things:<br />
- Walk around <br />
- Play basketball. <br />
<br />
Walking around is simple. Although having a CPU walking around makes the lobby less lonely and in total perhaps decreasing the amount of players leaving upon seeing the lobby is empty. <br />
<br />
Playing basketball as well as perhaps...<br />
<br />
<a href="https://forum.thd.vg/threads/cpu-in-the-lobby.25343/" class="internalLink">CPU in the lobby</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Second place in Skirmish gets 1 coin</title>
      <pubDate>Wed, 13 Apr 2016 05:52:43 +0000</pubDate>
      <link>https://forum.thd.vg/threads/second-place-in-skirmish-gets-1-coin.25342/</link>
      <guid>https://forum.thd.vg/threads/second-place-in-skirmish-gets-1-coin.25342/</guid>
      <author>invalid@example.com (Auburn)</author>
      <dc:creator>Auburn</dc:creator>
      <content:encoded><![CDATA[You worked hard, you tried your hardest, and you fought the good fight (whatever the hell that means), only to be bested by that other guy that has less of a life than you. Even though you didn&#039;t win, you should still be able to buy a drink at the bar and not feel terrible about yourself for not being the best. (This may be a good idea, or I might just be salty and tired)]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Run gives more coins</title>
      <pubDate>Wed, 13 Apr 2016 05:35:26 +0000</pubDate>
      <link>https://forum.thd.vg/threads/run-gives-more-coins.25340/</link>
      <guid>https://forum.thd.vg/threads/run-gives-more-coins.25340/</guid>
      <author>invalid@example.com (Lava)</author>
      <dc:creator>Lava</dc:creator>
      <content:encoded><![CDATA[A skirmish gives 2 coins and it is 4 players (max) (1 min)<br />
A run gives 2 coins and is 10 players (max) (2 min)<br />
Id say it should give 5 coins because you need atleast 2 people to play it.]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Non lobby skins</title>
      <pubDate>Mon, 11 Apr 2016 01:41:41 +0000</pubDate>
      <link>https://forum.thd.vg/threads/non-lobby-skins.25327/</link>
      <guid>https://forum.thd.vg/threads/non-lobby-skins.25327/</guid>
      <author>invalid@example.com (jefvel)</author>
      <dc:creator>jefvel</dc:creator>
      <content:encoded><![CDATA[Hey!<br />
It&#039;d be fun if skins would be active while in games and not just the lobby. <br />
Another shop suggestion would be tracers, that change the effect or color of bullets and sniper traces. Also grenade explosion colors!]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Mixed classes for locked class matches</title>
      <pubDate>Mon, 11 Apr 2016 00:37:40 +0000</pubDate>
      <link>https://forum.thd.vg/threads/mixed-classes-for-locked-class-matches.25335/</link>
      <guid>https://forum.thd.vg/threads/mixed-classes-for-locked-class-matches.25335/</guid>
      <author>invalid@example.com (8x)</author>
      <dc:creator>8x</dc:creator>
      <content:encoded><![CDATA[Just an idea for tight or competitive (meheheh) symetrical skirmishes:<br />
Having one or more classes that mix the current ones&#039; skills, for matches that use only one of these new classes. Only offensive secondary attacks.<br />
<br />
Sniper rifle with grenade<br />
Rocket launcher with knife slash (boosted and with cooldown)<br />
Assault with rocket launcher<br />
<br />
Something like this would require some slightly different maps (with wider spaces supposedly).]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>LIST OF THINGS ALREADY SUGGESTED ~ DO NOT SUGGEST THESE AGAIN [TR]</title>
      <pubDate>Fri, 08 Apr 2016 11:05:38 +0000</pubDate>
      <link>https://forum.thd.vg/threads/list-of-things-already-suggested-do-not-suggest-these-again-tr.25329/</link>
      <guid>https://forum.thd.vg/threads/list-of-things-already-suggested-do-not-suggest-these-again-tr.25329/</guid>
      <author>invalid@example.com (Galen)</author>
      <dc:creator>Galen</dc:creator>
      <content:encoded><![CDATA[This thread shows any suggestions that have already been suggested before. If you new make a new thread, and the suggestion is on this list, you will receive a warning. No exceptions. If you find out that this list is not up to date, inform one of the moderators of this section. Either way search before making a new thread as well.<br />
<span style="text-decoration: underline">Audio:</span><br />
<div style="padding-left: 30px"><a href="https://goo.gl/vCj9nV" target="_blank" class="externalLink" rel="nofollow">Old Song</a>&#8203;</div><span style="text-decoration: underline">General Tweaks:</span><br />
<div style="padding-left: 30px"><a href="https://goo.gl/0y76Sv" target="_blank" class="externalLink" rel="nofollow">Preselect Classes</a>...&#8203;</div><br />
<a href="https://forum.thd.vg/threads/list-of-things-already-suggested-do-not-suggest-these-again-tr.25329/" class="internalLink">LIST OF THINGS ALREADY SUGGESTED ~ DO NOT SUGGEST THESE AGAIN [TR]</a>]]></content:encoded>
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    <item>
      <title>Rules About Making Suggestions and Posting [TR]</title>
      <pubDate>Fri, 08 Apr 2016 10:46:32 +0000</pubDate>
      <link>https://forum.thd.vg/threads/rules-about-making-suggestions-and-posting-tr.25328/</link>
      <guid>https://forum.thd.vg/threads/rules-about-making-suggestions-and-posting-tr.25328/</guid>
      <author>invalid@example.com (Galen)</author>
      <dc:creator>Galen</dc:creator>
      <content:encoded><![CDATA[Rules for every thread in this subforum (TL:DR version):<br />
<br />
First: ONE THREAD, ONE IDEA ONLY.<br />
Second: <a href="https://forum.thd.vg/threads/list-of-things-already-suggested-do-not-suggest-these-again-tr.25329/" class="internalLink">Read THIS sticky</a><br />
Third: Give reasons why, don&#039;t just say give out an idea if you have no particular reason<br />
Fourth: If you think an idea is good or bad, don&#039;t just say it&#039;s good or bad, explain why<br />
<br />
If you can&#039;t follow these rules, your thread/post will be deleted and you will be...<br />
<br />
<a href="https://forum.thd.vg/threads/rules-about-making-suggestions-and-posting-tr.25328/" class="internalLink">Rules About Making Suggestions and Posting [TR]</a>]]></content:encoded>
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