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  <channel>
    <title>Building Critiques</title>
    <description>Post your amazing super towers here to get critiqued</description>
    <pubDate>Sun, 14 Jun 2026 16:28:29 +0000</pubDate>
    <lastBuildDate>Sun, 14 Jun 2026 16:28:29 +0000</lastBuildDate>
    <generator>Transhuman Design Forum</generator>
    <link>https://forum.thd.vg/forums/building-critiques.86/</link>
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    <item>
      <title>[1500] Revolutionary Trap Design</title>
      <pubDate>Tue, 11 Jun 2019 15:11:00 +0000</pubDate>
      <link>https://forum.thd.vg/threads/1500-revolutionary-trap-design.23686/</link>
      <guid>https://forum.thd.vg/threads/1500-revolutionary-trap-design.23686/</guid>
      <author>invalid@example.com (PeggleFrank)</author>
      <dc:creator>PeggleFrank</dc:creator>
      <content:encoded><![CDATA[Today, I&#039;m here to tell you about a very special type of trap which, to my knowledge, hasn&#039;t been created yet. This, in full honesty, outclasses every other trap you have ever made and will ever make.<br />
<br />
You will never need another trap again in your life. Really.<br />
<br />
Below is the design that I hope to have adopted into the meta.<br />
<br />



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As you can see, this employs multiple tactics and has multiple stages. We will go through the...<br />
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<a href="https://forum.thd.vg/threads/1500-revolutionary-trap-design.23686/" class="internalLink">[1500] Revolutionary Trap Design</a>]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>[2962] pseudo-door</title>
      <pubDate>Tue, 11 Jun 2019 14:04:09 +0000</pubDate>
      <link>https://forum.thd.vg/threads/2962-pseudo-door.28139/</link>
      <guid>https://forum.thd.vg/threads/2962-pseudo-door.28139/</guid>
      <author>invalid@example.com (TryingKAG)</author>
      <dc:creator>TryingKAG</dc:creator>
      <content:encoded><![CDATA[Platforms can&#039;t stop movement parallel to them, and player hitboxes are not square<br />
<img src="https://i.imgur.com/et2Gc6N.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.imgur.com/et2Gc6N.png" /><br />
thus, it&#039;s possible to construct &quot;speed bumps&quot; that diminishes the momentum of players passing through<br />
<object width="500" height="300" data="https://www.youtube.com/v/8p_DJbBVVTk&fs=1" type="application/x-shockwave-flash">
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</object><br />
you&#039;ve probably seen this before, though not used as a main entrance cuz it slows stuff (e.g., archer trying to sprint with grappling hook) down. Say one is heading towards their destination at an 60° angle (e.g., going straight...<br />
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<a href="https://forum.thd.vg/threads/2962-pseudo-door.28139/" class="internalLink">[2962] pseudo-door</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>[1792] Simple Snare Trap</title>
      <pubDate>Sun, 09 Jun 2019 22:44:53 +0000</pubDate>
      <link>https://forum.thd.vg/threads/1792-simple-snare-trap.25303/</link>
      <guid>https://forum.thd.vg/threads/1792-simple-snare-trap.25303/</guid>
      <author>invalid@example.com (Didgedy)</author>
      <dc:creator>Didgedy</dc:creator>
      <content:encoded><![CDATA[Hello, dear person currently reading this!<br />
This is my idea for a trap, which is meant not to harm, but to lock someone in place for others to kill.<br />


	<a href="https://forum.thd.vg/attachments/53542/" target="_blank">View attachment 53542</a>
	
  

	<a href="https://forum.thd.vg/attachments/53544/" target="_blank">View attachment 53544</a>
	
     <br />
Pretty simple, eh? It costs 25 stone and 61 wood, so it can be built with resupply materials, not to mention, quickly.<br />
It can also be upgraded with the &#039;&#039;Extra Death&#039;&#039; DLC, that costs 70 stone and a bit of wood (so that falling on the dirt-spike causes extra damage)...<br />
<br />
<a href="https://forum.thd.vg/threads/1792-simple-snare-trap.25303/" class="internalLink">[1792] Simple Snare Trap</a>]]></content:encoded>
      <slash:comments>20</slash:comments>
    </item>
    <item>
      <title>[2416] Pop-up Bases</title>
      <pubDate>Fri, 07 Jun 2019 11:29:46 +0000</pubDate>
      <link>https://forum.thd.vg/threads/2416-pop-up-bases.27556/</link>
      <guid>https://forum.thd.vg/threads/2416-pop-up-bases.27556/</guid>
      <author>invalid@example.com (tru0067)</author>
      <dc:creator>tru0067</dc:creator>
      <content:encoded><![CDATA[Hi all. I&#039;m hoping to share some of my ideas for good, quick pop-up bases. These are constructions that are fast to build, generally resource efficient and durable in their own way (I know they won&#039;t survive kegs, but they&#039;re not designed to either). These bases are intended to be used aggressively, to be used when pushing forwards, they are also intended to be manned, thus an emphasis is placed on them being easily defended, not necessarily bulky or tanky without a garrison.<br />
<br />
<b>Structure...</b><br />
<br />
<a href="https://forum.thd.vg/threads/2416-pop-up-bases.27556/" class="internalLink">[2416] Pop-up Bases</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Iko's CTF Adventure - Pit Base</title>
      <pubDate>Thu, 10 May 2018 16:42:07 +0000</pubDate>
      <link>https://forum.thd.vg/threads/ikos-ctf-adventure-pit-base.27703/</link>
      <guid>https://forum.thd.vg/threads/ikos-ctf-adventure-pit-base.27703/</guid>
      <author>invalid@example.com (Blubahub)</author>
      <dc:creator>Blubahub</dc:creator>
      <content:encoded><![CDATA[I added, in the end, a bit more, but by then someone else joined and started destroying my base while I was building, so I don&#039;t have pictures of that... The water at the bottom was later moved to somewhere else, but it was used to cool my drills. I tried to make it so you can get to the bottom of the map (the underworld shark ocean), and be able to navigate to you shops easily - which it was! <img src="styles/citricsquid/smilies/eeek.PNG" class="mceSmilie" alt=":eek:" title="Eek    :eek:" /><br />
So it was WIP at this point, to note....<br />
<br />
<a href="https://forum.thd.vg/threads/ikos-ctf-adventure-pit-base.27703/" class="internalLink">Iko&#039;s CTF Adventure - Pit Base</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>My First Serious (and Best) Trap!</title>
      <pubDate>Mon, 07 May 2018 21:39:58 +0000</pubDate>
      <link>https://forum.thd.vg/threads/my-first-serious-and-best-trap.27692/</link>
      <guid>https://forum.thd.vg/threads/my-first-serious-and-best-trap.27692/</guid>
      <author>invalid@example.com (Blubahub)</author>
      <dc:creator>Blubahub</dc:creator>
      <content:encoded><![CDATA[I made this on Leo&#039;s Ticket/Custom Heads CTF server (first it was me and leo, unofficial peace for building, then fighters joined) in the center of the map - barely anyone would dare come over, and even when they did, a quick slash finished them! :D<br />
<br />
<img src="https://drive.google.com/file/d/1WtxgQwf7Fds1dG4U4a6uk_ldcb3O0J4D/view?usp=sharing" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://drive.google.com/file/d/1WtxgQwf7Fds1dG4U4a6uk_ldcb3O0J4D/view?usp=sharing" />  (<a href="https://drive.google.com/file/d/1WtxgQwf7Fds1dG4U4a6uk_ldcb3O0J4D/view?usp=sharing" target="_blank" class="externalLink" rel="nofollow">https://drive.google.com/file/d/1WtxgQwf7Fds1dG4U4a6uk_ldcb3O0J4D/view?usp=sharing</a>)<br />
<br />
<i>Sorry if this is in the wrong category/forum...</i>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>mid-level Archer nest</title>
      <pubDate>Fri, 17 Nov 2017 16:07:37 +0000</pubDate>
      <link>https://forum.thd.vg/threads/mid-level-archer-nest.27434/</link>
      <guid>https://forum.thd.vg/threads/mid-level-archer-nest.27434/</guid>
      <author>invalid@example.com (8x)</author>
      <dc:creator>8x</dc:creator>
      <content:encoded><![CDATA[For my latest adventures, I&#039;ve been making myself some archer nests hanging on the front walls of the castles. Something like the following: <br />
<br />


	<a href="https://forum.thd.vg/attachments/61511/" target="_blank">View attachment 61511</a>
	
 <br />
<br />
This one is 4 x 4 (the inner room) but I usually make them 3 wide x 4 high. This kind of structures should be at least 3 x 3, so if you stand in the inner quarter (the orange square), water arrows and slashes can&#039;t reach you, so that&#039;s always a safe spot. And That&#039;s the reason why the entrance  to it is from above the low...<br />
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<a href="https://forum.thd.vg/threads/mid-level-archer-nest.27434/" class="internalLink">mid-level Archer nest</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
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    <item>
      <title>[2374] Common mistakes made by experienced builders</title>
      <pubDate>Sun, 29 Oct 2017 13:41:52 +0000</pubDate>
      <link>https://forum.thd.vg/threads/2374-common-mistakes-made-by-experienced-builders.27405/</link>
      <guid>https://forum.thd.vg/threads/2374-common-mistakes-made-by-experienced-builders.27405/</guid>
      <author>invalid@example.com (Didgedy)</author>
      <dc:creator>Didgedy</dc:creator>
      <content:encoded><![CDATA[So I am making this thread to bring attention and make a discussion for various structural &#039;&#039;mistakes&#039;&#039; people make when building a fort.<br />
I made an fort in sandbox that is meant to highlight the some of the problems, so keep in mind that this isn&#039;t meant to be a 100% accurate representation of what I&#039;ve seen in game, certainly not all these things in one, but it will do fine as an example.<br />


	<a href="https://forum.thd.vg/attachments/61430/" target="_blank">View attachment 61430</a>
	
 <br />
Okay, so I will list faults in order. Keep in mind that this is stuff I...<br />
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<a href="https://forum.thd.vg/threads/2374-common-mistakes-made-by-experienced-builders.27405/" class="internalLink">[2374] Common mistakes made by experienced builders</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>The spike trampoline</title>
      <pubDate>Sun, 16 Jul 2017 06:42:30 +0000</pubDate>
      <link>https://forum.thd.vg/threads/the-spike-trampoline.27092/</link>
      <guid>https://forum.thd.vg/threads/the-spike-trampoline.27092/</guid>
      <author>invalid@example.com (erik102003)</author>
      <dc:creator>erik102003</dc:creator>
      <content:encoded><![CDATA[So, i searched this forum for like 10 minutes and couldnt find this thing.<br />
<br />
It makes people salty.<br />
It instakills<br />
If you manage to hit one of these, youre hell of a lucky motherfucker<br />
<br />
So, how it works:<br />



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	<a href="https://forum.thd.vg/attachments/60392/" target="_blank">View attachment 60392</a>
	
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</div>Basically its pretty easy to build, take your ordinary CTF pub tower and build this platform on it, place the spike on top of the backwall to see if it works, the tramp should bounce the spike off it and launch it into the field...<br />
<br />
<a href="https://forum.thd.vg/threads/the-spike-trampoline.27092/" class="internalLink">The spike trampoline</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>[1830] Cancer base</title>
      <pubDate>Mon, 29 May 2017 19:30:08 +0000</pubDate>
      <link>https://forum.thd.vg/threads/1830-cancer-base.25444/</link>
      <guid>https://forum.thd.vg/threads/1830-cancer-base.25444/</guid>
      <author>invalid@example.com (PUNK123)</author>
      <dc:creator>PUNK123</dc:creator>
      <content:encoded><![CDATA[Hi for the past month or so ive been building the same flag room because i cant find any better. Ex


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The uses are pretty simple<br />
<ul>
<li>Repairable front tower</li>
<li>overhang to defend against any builders</li>
<li>doors and platforms in the flagroom to stop builder/tunnelers</li>
<li>think enough layers to hold out</li>
</ul><br />
<br />
I feel the platform/wood doors in the center defend well against everything. Putting stone doors there is useless because...<br />
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<a href="https://forum.thd.vg/threads/1830-cancer-base.25444/" class="internalLink">[1830] Cancer base</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
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    <item>
      <title>Slopes at the base of the tower.</title>
      <pubDate>Mon, 29 May 2017 19:22:22 +0000</pubDate>
      <link>https://forum.thd.vg/threads/slopes-at-the-base-of-the-tower.25109/</link>
      <guid>https://forum.thd.vg/threads/slopes-at-the-base-of-the-tower.25109/</guid>
      <author>invalid@example.com (Didgedy)</author>
      <dc:creator>Didgedy</dc:creator>
      <content:encoded><![CDATA[So, I just got kicked from a server for griefing (IE building stairs for the enemy). I believe I should seek other peoples opinions on this design.<br />
<br />
So, here&#039;s the general idea. It cost 500 stone/750 wood, and ,realistically, the slope might be larger, but, like I said, it is the general idea, not the actual design.<br />


	<a href="https://forum.thd.vg/attachments/52942/" target="_blank">View attachment 52942</a>
	
  <br />
The bit in question, as you most likely have already guessed, is the slope at the front. So why is it, that I consider it beneficial to the...<br />
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<a href="https://forum.thd.vg/threads/slopes-at-the-base-of-the-tower.25109/" class="internalLink">Slopes at the base of the tower.</a>]]></content:encoded>
      <slash:comments>16</slash:comments>
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    <item>
      <title>Why wooden spikes are good.</title>
      <pubDate>Mon, 29 May 2017 19:19:58 +0000</pubDate>
      <link>https://forum.thd.vg/threads/why-wooden-spikes-are-good.25175/</link>
      <guid>https://forum.thd.vg/threads/why-wooden-spikes-are-good.25175/</guid>
      <author>invalid@example.com (pvt_tod)</author>
      <dc:creator>pvt_tod</dc:creator>
      <content:encoded><![CDATA[i tend to build more traps than towers as builder and a lot of people criticize me when i use spikes on a wood block and they say. &quot;they hurt our team!&quot; but what they don&#039;t understand is how SLOW it  takes for a stone spike to come out. Any BASIC knight can simply wall jump away before it gets a chance to stick out especially so if the have a higher ping. this tower below is an example on how you could use wooden spikes to your teams advantage<br />


	<a href="https://forum.thd.vg/attachments/53205/" target="_blank">View attachment 53205</a>
	
  using the trap...<br />
<br />
<a href="https://forum.thd.vg/threads/why-wooden-spikes-are-good.25175/" class="internalLink">Why wooden spikes are good.</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>[1239] The Community Winter Server!</title>
      <pubDate>Sun, 30 Aug 2015 16:27:01 +0000</pubDate>
      <link>https://forum.thd.vg/threads/1239-the-community-winter-server.21929/</link>
      <guid>https://forum.thd.vg/threads/1239-the-community-winter-server.21929/</guid>
      <author>invalid@example.com (DashSlayer)</author>
      <dc:creator>DashSlayer</dc:creator>
      <content:encoded><![CDATA[Not much but everyone is happy! 


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      <slash:comments>5</slash:comments>
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    <item>
      <title>[1537] Worm's new meta!</title>
      <pubDate>Wed, 08 Jul 2015 13:11:54 +0000</pubDate>
      <link>https://forum.thd.vg/threads/1537-worms-new-meta.23869/</link>
      <guid>https://forum.thd.vg/threads/1537-worms-new-meta.23869/</guid>
      <author>invalid@example.com (The_Predator)</author>
      <dc:creator>The_Predator</dc:creator>
      <content:encoded><![CDATA[I made a cool thing today! It is my new meta for KAG! When I tried out the new trap blocks, I first pissed about breaking people&#039;s saw traps, then made some cool tower climbing designs (the new trap block is better than the old for that, no need to climb backwards and forwards to get up a tower), and finally I remembered seeing in old KAG videos when people would spam doors EVERYWHERE I think before they made it so you need to place a block next to them. Anyway, I started coming up with fun...<br />
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<a href="https://forum.thd.vg/threads/1537-worms-new-meta.23869/" class="internalLink">[1537] Worm&#039;s new meta!</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>[1239] Easy and cheap trap for tunnels</title>
      <pubDate>Fri, 29 May 2015 15:06:27 +0000</pubDate>
      <link>https://forum.thd.vg/threads/1239-easy-and-cheap-trap-for-tunnels.22113/</link>
      <guid>https://forum.thd.vg/threads/1239-easy-and-cheap-trap-for-tunnels.22113/</guid>
      <author>invalid@example.com (Verzuvius)</author>
      <dc:creator>Verzuvius</dc:creator>
      <content:encoded><![CDATA[<img src="http://i.imgur.com/HXZvlVU.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/HXZvlVU.png" /> <br />
<br />
It is good when you don&#039;t want people to stand outside your tunnel. <br />
<br />
Reminder: Resupply - 300/100 wood, 100/30 stone. <br />
<br />
It costs 100 - 120 wood to create. (The platform I am standing at is not required, but it can be nice to have.) And 30 stone for each kill(/multi-kill)<br />
<br />
<img src="http://i.imgur.com/tygKhWY.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/tygKhWY.png" /> <br />
<br />
Green - Here will the enemy enter the trap.<br />
<br />
Red - This is the place you want the enemy to stand at. (The lantern is optional, of...<br />
<br />
<a href="https://forum.thd.vg/threads/1239-easy-and-cheap-trap-for-tunnels.22113/" class="internalLink">[1239] Easy and cheap trap for tunnels</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
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    <item>
      <title>Spike trapping trap + loot collector</title>
      <pubDate>Wed, 06 May 2015 03:04:22 +0000</pubDate>
      <link>https://forum.thd.vg/threads/spike-trapping-trap-loot-collector.23084/</link>
      <guid>https://forum.thd.vg/threads/spike-trapping-trap-loot-collector.23084/</guid>
      <author>invalid@example.com (dayleaf)</author>
      <dc:creator>dayleaf</dc:creator>
      <content:encoded><![CDATA[Hello, i was bored and created this (copied from somewhere) its a very simple trap, it can be literally built with the resupply resources and a bit of mining.<br />
the total cost is:<br />
105 <img src="styles/citricsquid/smilies/stone_mat.png" class="mceSmilie" alt=":stone_mat:" title="Stack of Stone    :stone_mat:" /><br />
20<img src="styles/citricsquid/smilies/wood_mat.png" class="mceSmilie" alt=":wood_mat:" title="Stack of Wood    :wood_mat:" /><br />
+ (whatever you use for the backwalls)<br />


	<a href="https://forum.thd.vg/attachments/43667/" target="_blank">View attachment 43667</a>
	
<br />
<br />
But then, i started to upgrade it, and this is the final result:<br />
<br />
From outside:<br />


	<a href="https://forum.thd.vg/attachments/43668/" target="_blank">View attachment 43668</a>
	
<br />
<br />
and from inside:<br />
<br />


	<a href="https://forum.thd.vg/attachments/43670/" target="_blank">View attachment 43670</a>
	
<br />
How it works: well, its easy, the enemy falls in it, dies from the...<br />
<br />
<a href="https://forum.thd.vg/threads/spike-trapping-trap-loot-collector.23084/" class="internalLink">Spike trapping trap + loot collector</a>]]></content:encoded>
      <slash:comments>12</slash:comments>
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    <item>
      <title>[1239] Strong/cheap flag defense</title>
      <pubDate>Sun, 03 May 2015 10:12:39 +0000</pubDate>
      <link>https://forum.thd.vg/threads/1239-strong-cheap-flag-defense.22399/</link>
      <guid>https://forum.thd.vg/threads/1239-strong-cheap-flag-defense.22399/</guid>
      <author>invalid@example.com (Shadowor)</author>
      <dc:creator>Shadowor</dc:creator>
      <content:encoded><![CDATA[This is how I defend the flag. I was inspired from clan-wars and great builders, and finished my technique.<br />
It costs 692 wood <img src="styles/citricsquid/smilies/wood_mat.png" class="mceSmilie" alt=":wood_mat:" title="Stack of Wood    :wood_mat:" /> and 736 stone <img src="styles/citricsquid/smilies/stone_mat.png" class="mceSmilie" alt=":stone_mat:" title="Stack of Stone    :stone_mat:" /> depending on the style. It may sound much, but using the resupply and a bit mining, you can do it easily, especially with a friend. If you focus on it, you can do it before the border disappears.<br />
<br />
Layer 1:<br />
Imagine the ladder is the flag. You place the back walls like so, then comes the blocks. It is all about swapping stone and...<br />
<br />
<a href="https://forum.thd.vg/threads/1239-strong-cheap-flag-defense.22399/" class="internalLink">[1239] Strong/cheap flag defense</a>]]></content:encoded>
      <slash:comments>14</slash:comments>
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      <title>The Outpost</title>
      <pubDate>Wed, 25 Mar 2015 17:12:45 +0000</pubDate>
      <link>https://forum.thd.vg/threads/the-outpost.23145/</link>
      <guid>https://forum.thd.vg/threads/the-outpost.23145/</guid>
      <author>invalid@example.com (Draco1991)</author>
      <dc:creator>Draco1991</dc:creator>
      <content:encoded><![CDATA[I come bearing gifts! <br />



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	<a href="https://forum.thd.vg/attachments/43795/" target="_blank">View attachment 43795</a>
	
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</div>Fun fact - The red knight can&#039;t hit the builders for whatever reason...<br />
I put this together in a couple minutes so please suggest improvements and such. <br />
Pros:<br />
- Enemy knight needs to bomb jump to get in. That&#039;s one less bomb they got to kill peasants<br />
- Easy to repair/add parts onto it<br />
- Can drop spikes through the hole between the doors<br />
- Has an archer &#039;area&#039; <br />
- Hard for battle builders to screw up <br />
-...<br />
<br />
<a href="https://forum.thd.vg/threads/the-outpost.23145/" class="internalLink">The Outpost</a>]]></content:encoded>
      <slash:comments>12</slash:comments>
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      <title>[1120] Tower of Doom!</title>
      <pubDate>Fri, 30 Jan 2015 11:16:13 +0000</pubDate>
      <link>https://forum.thd.vg/threads/1120-tower-of-doom.20374/</link>
      <guid>https://forum.thd.vg/threads/1120-tower-of-doom.20374/</guid>
      <author>invalid@example.com (DragonShark)</author>
      <dc:creator>DragonShark</dc:creator>
      <content:encoded><![CDATA[Most of the time I go Knight in a real match, but when I go builder,<br />
hell has come.<br />
So, I most of the time make towers (always) and the other team protects the flag.<br />
Here is a video of me building and showing it.<br />
<br />
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</object><br />
<br />
And here are some screenshots. (I recommend watching the video)<br />
<br />



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	<div class="SpoilerTarget bbCodeSpoilerText">Here is my tower when I am in a real match without cheating:<br />
<br />
<img src="http://cloud-3.steampowered.com/ugc/595912127887567756/E1FF60FE44667FCC757E0A70DF493F0CF7FBA11B/" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://cloud-3.steampowered.com/ugc/595912127887567756/E1FF60FE44667FCC757E0A70DF493F0CF7FBA11B/" />...</div>
</div><br />
<a href="https://forum.thd.vg/threads/1120-tower-of-doom.20374/" class="internalLink">[1120] Tower of Doom!</a>]]></content:encoded>
      <slash:comments>8</slash:comments>
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      <title>[1239](Just for fun) 20 Person, man made tower!</title>
      <pubDate>Fri, 09 Jan 2015 08:26:29 +0000</pubDate>
      <link>https://forum.thd.vg/threads/1239-just-for-fun-20-person-man-made-tower.21772/</link>
      <guid>https://forum.thd.vg/threads/1239-just-for-fun-20-person-man-made-tower.21772/</guid>
      <author>invalid@example.com (DashSlayer)</author>
      <dc:creator>DashSlayer</dc:creator>
      <content:encoded><![CDATA[Yes i may know this is going to be in the wrong section and what not but i decided to post these of my server with some friends and some of my clan members. This is the tower we built, it was really fun! :).

	<a href="https://forum.thd.vg/attachments/38358/" target="_blank">View attachment 38358</a>
	
 

	<a href="https://forum.thd.vg/attachments/38359/" target="_blank">View attachment 38359</a>
	
 

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	<a href="https://forum.thd.vg/attachments/38361/" target="_blank">View attachment 38361</a>
	
 It was fun with Jadex and alot of other people, got up to 20 people one time. Good to have one part of a community.]]></content:encoded>
      <slash:comments>9</slash:comments>
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